예제 #1
0
    void Start()
    {
        nav = GetComponent <SceneNavigation>();

        allNodes = GetComponentsInChildren <LevelNode>();
        var nodes = (from node in allNodes
                     group node by node.Name into grp
                     select new
        {
            Name = grp.Key,
            Node = grp.First()
        }).ToDictionary(g => g.Name, g => g.Node);

        foreach (var sector in GameSession.CompletedSectors)
        {
            LevelNode node = null;
            if (nodes.TryGetValue(sector, out node))
            {
                node.Complete(false);
            }
        }
        if (string.IsNullOrEmpty(GameSession.LastCompletedSector))
        {
            var       firstSector = GameSession.SECTOR_DEPENDENCIES.ElementAt(0).Key;
            LevelNode node        = null;
            if (nodes.TryGetValue(firstSector, out node))
            {
                node.Unlock(null);
            }
        }
        else
        {
            LevelNode node = null;
            if (nodes.TryGetValue(GameSession.LastCompletedSector, out node))
            {
                node.Complete(true);
            }
        }
    }
예제 #2
0
 private void LevelComplete(LevelNode node)
 {
     node.Complete();
 }