void OnCollisionEnter2D(Collision2D other) { if (other.collider.tag == "Player") { levelNav.ShowOptionsPanel("EndMsg", true, true, true); //Debug.Log("struck"); //gameOver1.SetActive(true); //gameOver2.SetActive(true); // gameOver3.SetActive(true); //Added for testing to to load other scene and for level panel //loadscene.changemenuscene("SimpleMachinePrep"); //optnPanel = GameObject.Find("LevelPanelContainer"); //Animator animator1 = GameObject.Find("Canvas/LevelPanelContainer/OptionsPanel/LeverBtn").GetComponent<Animator>(); //Debug.Log(optnPanel); //optnPanel.transform.GetChild(0).gameObject.SetActive(true); //optnPanel.transform.GetChild(0).GetChild(3).gameObject.SetActive(false); //optnPanel.transform.GetChild(0).GetChild(0).gameObject.GetComponent<Button>().interactable = false; //optnPanel.transform.GetChild(0).GetChild(0).gameObject.GetComponent<Animator>().enabled = false; //optnPanel.transform.GetChild(0).GetChild(1).gameObject.GetComponent<Button>().interactable = true; //Time.timeScale = 0f; // animator1.updateMode = AnimatorUpdateMode.UnscaledTime; //levelPanel.ShowObject(); } }
void ShowOptionsPanel() { levelNav.ShowOptionsPanel("EndMsg", true, true, true); }
public void ShowRestartBtn() { //restartButton.SetActive(true); //levelNav.ShowPanel(); levelNav.ShowOptionsPanel("EndMsg", true, true, true); }