//Closes the level and returns to the Level Selection Menu
    public void ReturnToLevelSelect()
    {
        timeInLevel = 0.0f;                      //reset the time

        endMenu.SetActive(false);                //disables the end score screen
        currentLevel.level.SetActive(false);     //disables the current level
        pauseMenu.TogglePause(false);            //disables the pause menu

        levelMenu.ActivateLevelSelectMenu(true); //opens the level select menu with updated scores and unlocked levels
    }
예제 #2
0
 //Opens the level select menu
 void OpenLevels()
 {
     ActivateMainMenu(false);
     levelMenu.ActivateLevelSelectMenu(true);
 }