public void StartScoring(LevelManager.ScoreMode mode) { if (!keepingScore) { keepingScore = true; scoreMode = mode; level.StartScoring(mode, Time.time); } }
public void SetMode(LevelManager.ScoreMode newMode) { mode = newMode; }
public void StartScoring(LevelManager.ScoreMode mode) { if (!keepingScore) { keepingScore = true; scoreMode = mode; level.StartScoring(mode, Time.time); } }
public void SetMode(LevelManager.ScoreMode newMode) { mode = newMode; }