// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.R)) { Application.LoadLevel(0); } // CONTROLLING THE SCREEN CAMERA if ((Input.GetKeyDown(KeyCode.Space) || Input.GetButtonDown("joystick button 1")) && currentScreen != 3) { if (currentScreen == 0 || currentScreen == -1) { // advance a screen currentScreen += 1; AudioSource.PlayClipAtPoint(screenTransition, transform.position); } else if (currentScreen == 1) { // only if middle ship is selected int shipCheck = PlayerPrefs.GetInt("SelectedShip"); //Debug.Log("shipcheck: " + shipCheck); if (shipCheck == 2) { currentScreen += 1; AudioSource.PlayClipAtPoint(screenTransition, transform.position); } else { AudioSource.PlayClipAtPoint(errorSound, transform.position); } } else if (currentScreen == 2) { // if we are on go! MissionControl mC = (MissionControl)missionScreen.GetComponent(typeof(MissionControl)); //Debug.Log(mC.curRow); if (mC.curRow == 5) { if (mC.curCol == 3) { AudioSource.PlayClipAtPoint(screenTransition, transform.position); currentScreen += 1; } } } if (currentScreen > 3) { currentScreen = 0; } } else if ((Input.GetKeyDown(KeyCode.Backspace) || Input.GetButtonDown("joystick button 2")) && currentScreen != 3) { currentScreen -= 1; if (currentScreen <= -1) { currentScreen = -1; } if (currentScreen == 0) { AudioSource.PlayClipAtPoint(screenTransition, transform.position); } else if (currentScreen == 1) { //currentScreen += 1; AudioSource.PlayClipAtPoint(screenTransition, transform.position); } } if (currentScreen == -1) { cam.transform.position = Vector3.Lerp(cam.transform.position, pos0, 3.0f * Time.deltaTime); } // GAMESTATES if (currentScreen == 0) // title { cam.transform.position = Vector3.Lerp(cam.transform.position, pos1, 3.0f * Time.deltaTime); } if (currentScreen == 1) // hanger { cam.transform.position = Vector3.Lerp(cam.transform.position, pos2, 3.0f * Time.deltaTime); } if (currentScreen == 2) // customize { cam.transform.position = Vector3.Lerp(cam.transform.position, pos3, 3.0f * Time.deltaTime); GameObject demoPlayer = GameObject.FindGameObjectWithTag("shipIcon"); if (demoPlayer) { demoPlayer.tag = "Player"; } // disable game cause we are customizing yo! if (isLive) { gameOverPrefab.SetActive(false); levelScreen.SetActive(false); LevelLogic LL = (LevelLogic)levelScreen.GetComponent(typeof(LevelLogic)); LL.disableTimer(); isLive = false; } } if (currentScreen == 3) // play { if (cam.transform.position != pos4) { cam.transform.position = Vector3.Lerp(cam.transform.position, pos4, 3.0f * Time.deltaTime); } GameObject demoPlayer = GameObject.Find("ShipIcon"); demoPlayer.tag = "shipIcon"; LevelLogic LL = (LevelLogic)levelScreen.GetComponent(typeof(LevelLogic)); if (isLive && LL.gameOver == true) { gameOver = true; gameOverPrefab.SetActive(true); } else { gameOver = false; gameOverPrefab.SetActive(false); } // trigger is live if (!isLive) { // enable the renderer levelScreen.SetActive(true); LL.reset(); LL.enableTimer(); isLive = true; LL.currentWave = highestWave; } } }