private void AddCoingSoonItem()
    {
        GameObject levelItem = Instantiate(levelitemPrefab, LevelContent.transform);

        levelItem.name = "CommingSoonLevel";


        LevelItemProp prop = levelItem.GetComponent <LevelItemProp>();

        if (prop != null)
        {
            levelItem.GetComponent <LevelItemProp>().Init("ComingSoon");
        }
    }
    void Start()
    {
        foreach (var item in Levels)
        {
            GameObject levelItem = Instantiate(levelitemPrefab, LevelContent.transform);
            levelItem.name = item.LevelName.ToString();

            item.status = LevelManager.Instance.GetLevelStatus(item.LevelName);

            if (item.LevelName == 1 && item.status == LevelStatus.locked)
            {
                item.status = LevelStatus.unlock;
            }

            LevelItemProp prop = levelItem.GetComponent <LevelItemProp>();
            if (prop != null)
            {
                levelItem.GetComponent <LevelItemProp>().Init(item);
            }
        }

        AddCoingSoonItem();
    }