public override void InitializeBattleSystem() { base.InitializeBattleSystem(); //配置加载 如果有大厅之后最好放在大厅登陆成功 ConfigService.Instance.Initialize(); GameData.gameInfo.currentLevels = 100011; GameData.gameInfo.towersInfo.Add(2001); XEventBus.Instance.Register(EventId.GameResult, GameResult); XEventBus.Instance.Register(EventId.BattleHurt, NormalHurt); XEventBus.Instance.Register(EventId.BattleSkillHurt, SkillHurt); XEventBus.Instance.Register(EventId.BattleSkillEnd, BattleSkillEnd); XEventBus.Instance.Register(EventId.SpawningEnemies, SpawningEnemies); battleSystem = new BattleSystem(this); enemyFaction = new Faction(); enemyFaction.Initialize(1, this); waveManager = GetComponent <WaveManager>(); waveManager.spawningCompleted += OnSpawningCompleted; intro = GetComponent <LevelIntro>(); if (intro != null) { intro.introCompleted += IntroCompleted; } else { IntroCompleted(); } }
protected override IEnumerator Start() { yield return(base.Start()); PlayerManager playerManager = PlayerManager.Instance; LevelIntro intro = this.intros.First(); this.StartCoroutine(intro.PlayIntro( new Dictionary <string, Transform> { { "player-1", playerManager.GetPlayer(1).transform }, { "player-2", playerManager.GetPlayer(2).transform }, { "deadlift", this.deadliftPosition } }, new Dictionary <string, string> { { "player-1", playerManager.GetPlayerName(1) }, { "player-2", playerManager.GetPlayerName(2) }, } )); yield return(new WaitForSeconds(intro.Time)); CameraMovement.Instance.TrackPlayers(0.5f); yield return(new WaitForSeconds(0.5f)); Goal.Instance.Show(); yield return(new WaitForSeconds(1.5f)); Goal.Instance.Hide(); Countdown.Instance.StartCountdown(this.StartLevel); }
void Start() { rb2d = GetComponent <Rigidbody2D>(); WinText.text = ""; WinButton.gameObject.SetActive(false); Gup = FindObjectOfType <GravityUpController> (); lvlint = FindObjectOfType <LevelIntro> (); }
private void Awake() { if (!lIntro) { lIntro = this; } else { Destroy(gameObject); } }
void Awake() { RegisterStates(); levelIntro = GetComponent <LevelIntro>(); if (levelIntro == null) { levelIntro = gameObject.AddComponent <LevelIntro>(); } if (floorPhysicMat == null) { floorPhysicMat = (PhysicMaterial)Resources.Load("PassablePMat"); } }
private IEnumerator OnTriggerEnter2D(Collider2D collision) { Player winner = collision.gameObject.GetComponent <Player>(); if (!this.triggered && winner != null) { this.triggered = false; PlayerManager playerManager = PlayerManager.Instance; PointSystem player = PointSystem.Instance; int loser = winner.playerNumber == 1 ? 2 : 1; Finish finish = Finish.Instance; HUD.Hide(); finish.ShowFinish(PlayerManager.Instance.GetPlayerName(winner.playerNumber) + " won!"); Player player1 = playerManager.GetPlayer(1); Player player2 = playerManager.GetPlayer(2); player1.movementEnabled = player1.abilityEnabled = false; player2.movementEnabled = player2.abilityEnabled = false; yield return(new WaitForSeconds(2f)); finish.HideFinish(); LevelIntro intro = this.intros[1]; this.StartCoroutine(intro.PlayIntro( new Dictionary <string, Transform> { { "player-winner", playerManager.GetPlayer(winner.playerNumber).transform }, { "player-loser", playerManager.GetPlayer(loser).transform }, { "heart", this.transform } }, new Dictionary <string, string> { { "player-winner", playerManager.GetPlayerName(winner.playerNumber) }, { "player-loser", playerManager.GetPlayerName(loser) }, { "heart", "Heart" } } )); yield return(new WaitForSeconds(intro.Time)); CameraMovement.Instance.TrackPlayers(1.5f); yield return(new WaitForSeconds(2f)); SwitchScene switchScene = SwitchScene.Instance; switchScene.ShuffleLevel(); SceneManager.LoadSceneAsync(switchScene.GetLevel()); } }
protected override IEnumerator Start() { yield return(base.Start()); PlayerManager playerManager = PlayerManager.Instance; PointSystem player = PointSystem.Instance; int leader = player.CurrentLeader(); int second = player.Second(); LevelIntro intro = this.intros.First(); this.StartCoroutine(intro.PlayIntro( new Dictionary <string, Transform> { { "player-1", playerManager.GetPlayer(leader).transform }, { "player-2", playerManager.GetPlayer(second).transform }, { "heart", this.transform } }, new Dictionary <string, string> { { "player-1", playerManager.GetPlayerName(leader) }, { "player-2", playerManager.GetPlayerName(second) }, { "heart", "Heart" } } )); yield return(new WaitForSeconds(intro.Time)); CameraMovement.Instance.TrackPlayers(0.5f); yield return(new WaitForSeconds(0.5f)); Goal.Instance.Show(); yield return(new WaitForSeconds(1.5f)); Goal.Instance.Hide(); Finish finish = Finish.Instance; finish.ShowFinish("Tutorial Level!!!"); yield return(new WaitForSeconds(2f)); finish.HideFinish(); Countdown.Instance.StartCountdown(this.StartLevel); }
protected override IEnumerator Start() { yield return(base.Start()); PlayerManager playerManager = PlayerManager.Instance; PointSystem player = PointSystem.Instance; int leader = player.CurrentLeader(); int second = player.Second(); LevelIntro intro = this.intros.First(); this.StartCoroutine(intro.PlayIntro( new Dictionary <string, Transform> { { "player-winner", playerManager.GetPlayer(leader).transform }, { "player-loser", playerManager.GetPlayer(second).transform }, { "heart", this.transform } }, new Dictionary <string, string> { { "player-winner", playerManager.GetPlayerName(leader) }, { "player-loser", playerManager.GetPlayerName(second) }, { "heart", "Heart" } } )); yield return(new WaitForSeconds(intro.Time)); CameraMovement.Instance.TrackPlayers(1.5f); yield return(new WaitForSeconds(1.5f)); Finish finish = Finish.Instance; finish.ShowFinish(PlayerManager.Instance.GetPlayerName(leader) + " won!"); yield return(new WaitForSeconds(2.5f)); finish.HideFinish(); canvas.SetActive(true); }
public void DisplayIntro(LevelIntro intro, Action onClick) { whole.gameObject.SetActive(true); if (intro.image == null) { placeForImage.enabled = false; } else { placeForImage.enabled = true; placeForImage.sprite = intro.image; } onButton.onClick.RemoveAllListeners(); onButton.onClick.AddListener(() => onClick?.Invoke()); onButton.onClick.AddListener(() => HideIntro()); buttonText.text = intro.okButtonText; titleText.text = intro.title; contentText.text = intro.content; songText.text = intro.songTitle; }
// Use this for initialization void Start() { lvlintr = FindObjectOfType <LevelIntro> (); lvlintr.CanMove = true; }