/// <summary> /// Create map /// </summary> internal Map(LevelInfoResource setLevelInfo, LevelVisualResource setLevelVisual, LevelPassableResource setLevelPassable) { OnSelectedEntitiesChanged = null; selectedEntities = new List <Entity>(); TileWidth = 16; TileHeight = 16; MapWidth = 64; MapHeight = 64; levelInfo = setLevelInfo; levelVisual = setLevelVisual; levelPassable = setLevelPassable; mapDiscoverState = new MapDiscover[MapWidth * MapHeight]; tileSet = MapTileset.GetTileset((int)levelInfo.TilesetResourceIndex); Players = new List <BasePlayer>(); AddPlayers(); Rnd = new Random(); Pathfinder = new AStar2D(); }
/// <summary> /// Create map /// </summary> internal Map(LevelInfoResource setLevelInfo, LevelVisualResource setLevelVisual, LevelPassableResource setLevelPassable) { OnSelectedEntitiesChanged = null; selectedEntities = new List<Entity>(); TileWidth = 16; TileHeight = 16; MapWidth = 64; MapHeight = 64; levelInfo = setLevelInfo; levelVisual = setLevelVisual; levelPassable = setLevelPassable; mapDiscoverState = new MapDiscover[MapWidth * MapHeight]; tileSet = MapTileset.GetTileset((int)levelInfo.TilesetResourceIndex); Players = new List<BasePlayer> (); AddPlayers(); Rnd = new Random (); Pathfinder = new AStar2D (); }
internal void LoadCampaignLevel(Race race, int level) { string basenameInfo = race + " " + level; LevelInfoResource levelInfo = WarFile.GetResourceByName(basenameInfo) as LevelInfoResource; LevelPassableResource levelPassable = WarFile.GetResource(levelInfo.PassableResourceIndex) as LevelPassableResource; LevelVisualResource levelVisual = WarFile.GetResource(levelInfo.VisualResourceIndex) as LevelVisualResource; if (InputHandler != null) { InputHandler.SetMapUnitOrder(MapUnitOrder.None); } CurrentMap = new Map(levelInfo, levelVisual, levelPassable); SetCameraOffset(levelInfo.StartCameraX * CurrentMap.TileWidth, levelInfo.StartCameraY * CurrentMap.TileHeight); CurrentMap.OnSelectedEntitiesChanged += HandleOnSelectedEntitiesChanged; }