public void DealDamage(float damage) { if (anim != null) { anim.SetFloat("Health", anim.GetFloat("Health") - damage); } else { health -= damage; if (health < 0) { if (LevelInfo.AdjustSpawners(-1)) { NextLevel.ClearLevel(); LevelInfo.CurrentLevel += 1; LevelInfo.Spawners = 4; LevelInfo.Loader.BringElevator(); } this.gameObject.SetActive(false); } } }