public void Start() { LevelImporter importer = new LevelImporter(); LevelsCollection levels = importer.loadMetadata(Resources.Load <TextAsset> ("levels").text); List <LevelObject> objects = importer.loadLevel(Resources.Load <TextAsset> (PlayerPrefs.GetInt("CurrentLevel", 0).ToString()).text); Map.ClearAllTiles(); LoadLevel(levels.levels[PlayerPrefs.GetInt("CurrentLevel", 0)], objects, Theme); }
public void LevelReaderTest() { LevelImporter importer = new LevelImporter(); LevelsCollection levels = importer.loadMetadata(LevelImporter.loadFile("Assets/Editor/testlevels.json")); List <LevelObject> objects = importer.loadLevel(LevelImporter.loadFile("Assets/Editor/" + levels.levels[0].id + ".csv")); Assert.AreEqual(30, objects.Count); Assert.AreEqual(new Vector2Int(7, 0), objects[0].Position); Assert.AreEqual(ELevelObjectType.PORTAL, objects[0].LevelObjectType); Assert.IsEmpty(objects[0].targetReferences); }
public void LevelReaderSwitchDoorTest() { LevelImporter importer = new LevelImporter(); LevelsCollection levels = importer.loadMetadata(LevelImporter.loadFile("Assets/Editor/testlevels.json")); List <LevelObject> objects = importer.loadLevel(LevelImporter.loadFile("Assets/Editor/" + levels.levels[0].id + ".csv")); LevelObject theswitch = objects[29]; LevelObject thedoor = objects[10]; Assert.AreEqual(1, theswitch.targetReferences.Count); Assert.AreEqual(thedoor, theswitch.targetReferences[0]); }
private void LoadLevelObjects(LevelImporter importer) { List <LevelObject> objects = importer.loadLevel(Resources.Load <TextAsset>(PlayerPrefs.GetInt("CurrentLevel", 0).ToString()).text); LevelObjectManager levelObjectManager = GetComponent <LevelObjectManager>(); LevelsCollection levels = importer.loadMetadata(Resources.Load <TextAsset>("levels").text); LevelsCollection.Level level = levels.levels[PlayerPrefs.GetInt("CurrentLevel", 0)]; levelObjectManager.GridSize = new Vector2Int(level.gridSizeX, level.gridSizeY); for (int i = 0; i < objects.Count; i++) { levelObjectManager.InstantiateLevelObject(objects[i]); } }