static public void ActivateStart() { InteractablePathManager.Reset(); LevelSetManager.ResetCurrentLevels(); LevelIconButton.ResetButtonIcons(); Instance.SetBackground(true); Instance.GoToStart(); }
public void GoBack() { GameManager.Mode = GameMode.Rehearsal; isDebug = false; if (state == MenuScreenStates.EncodeSeed) { LevelIconButton.ResetButtonIcons(); LevelIconButton.ResetButtonStatus(); } GoToModeSelect(); }