/// <summary> /// Set up UI when new level is started /// </summary> /// <param name="data"></param> public void SetupGameUI(Data data) { scoreBar.gameObject.SetActive(data.scoreGoal > 0); locksGoal.SetupGoal(data.locksGoal > 0); rocksGoal.SetupGoal(data.rocksGoal > 0); UpdateUI(data); }