예제 #1
0
 void Awake()
 {
     levelGenerator        = GameObject.Find(Tags.LEVEL_GENERATOR).GetComponent <LevelScript>();
     levelGeneratorPooling = GameObject.Find(Tags.LEVEL_GENERATOR).GetComponent <LevelGeneratorPooling>();
     shootBtn = GameObject.Find(Tags.SHOOT_BTN).GetComponent <Button>();
     shootBtn.onClick.AddListener(() => Fire());
 }
예제 #2
0
    void Awake()
    {
        levelGenerator         = GameObject.Find(Tags.LevelGenerator_ObjTag).GetComponent <LevelGenerator> ();
        levelGenerator_pooling = GameObject.Find(Tags.LevelGenerator_ObjTag).GetComponent <LevelGeneratorPooling>();

        shootBtn = GameObject.Find(Tags.Shoot_Button_Obj).GetComponent <Button>();
        shootBtn.onClick.AddListener(() => Shoot());//Same as dragging and dropping that we use normally
    }
예제 #3
0
    void Awake()
    {
        levelGenerator         = GameObject.Find(Tags.LEVEL_GENERATOR_OBJ).GetComponent <LevelGenerator> ();
        levelGenerator_pooling = GameObject.Find(Tags.LEVEL_GENERATOR_OBJ).GetComponent <LevelGeneratorPooling> ();

        shootBtn = GameObject.Find(Tags.SHOOT_BUTTON_OBJ).GetComponent <Button> ();
        shootBtn.onClick.AddListener(() => Shoot());
    }
 void Awake()
 {
     levelGenerator        = GameObject.Find(Tags.LEVEL_GENERATOR_OBJ).GetComponent <LevelGenerator>();
     levelGeneratorPooling = GameObject.Find(Tags.LEVEL_GENERATOR_OBJ).GetComponent <LevelGeneratorPooling>();
 }