void Awake() { playerInput = new PlayerInputActions(); player = GetComponent <Player> (); gameState = FindObjectOfType <LevelGameState>(); playerInput.Player.Jump.started += OnJumpPerformed; playerInput.Player.Switch.started += OnSwitchPerformed; }
void Start() { gameState = FindObjectOfType <LevelGameState>(); requiredKeys.text = gameState.levelKeysCount.ToString(); UpdateCollectedKeys(); EventHub.Instance.AddListener <KeyCollectedEvent>(OnKeyCollected); }
void Start() { controller = GetComponent <DeadOneRaycastController>(); collisions = GetComponent <DeadOneCollisionsController>(); gravity = -(2 * maxJumpHeight) / Mathf.Pow(timeToJumpApex, 2); maxJumpVelocity = Mathf.Abs(gravity) * timeToJumpApex; gameState = FindObjectOfType <LevelGameState>(); }
public void OnGameStart() { gameState = FindObjectOfType <LevelGameState>(); if (gameState == null || gameState.levelData == null) { Debug.Log($"Missing game state!"); return; } countdownTimerText.text = "--:--"; }
public void OnGameStart() { levelGameState = FindObjectOfType <LevelGameState>(); if (levelGameState == null || levelGameState.levelData == null) { Debug.LogWarning("Missing assigned LevelScriptableObject for this level!"); enabled = false; return; } ambienceInstance = FMODUnity.RuntimeManager.CreateInstance(levelGameState.levelData.levelAmbience); ambienceInstance.start(); }
void Awake() { Instance = this; mainMenuState = new MainMenuState(this); levelSelectionState = new LevelSelectionState(this); levelGameState = new LevelGameState(this); levelLoseState = new LevelLoseState(this); levelWonState = new LevelWonState(this); levelExitState = new ExitGameState(this); if (!levelManager) { levelManager = LevelsManager.Instance; } }
public void Update(GameTime gameTime) { oldMouseState = mouseState; mouseState = Mouse.GetState(); mousePos = new Point(mouseState.X, mouseState.Y); switch (currentGameState) { case GameState.Mainmenu: background.Update(); if (nextChoice == false) { playChoice = new Rectangle((int)530, (int)350, TextureManager.emptyTex.Width, TextureManager.emptyTex.Height); quitChoice = new Rectangle((int)530, (int)450, TextureManager.emptyTex.Width, TextureManager.emptyTex.Height); if (mouseState.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton == ButtonState.Released) { if (playChoice.Contains(mousePos)) { nextChoice = true; } } } else if (nextChoice == true) { returnChoice = new Rectangle((int)530, (int)550, TextureManager.empty2Tex.Width, TextureManager.empty2Tex.Height); levelOne = new Rectangle((int)530, (int)350, TextureManager.empty2Tex.Width, TextureManager.empty2Tex.Height); levelTwo = new Rectangle((int)530, (int)400, TextureManager.empty2Tex.Width, TextureManager.empty2Tex.Height); levelThree = new Rectangle((int)530, (int)450, TextureManager.empty2Tex.Width, TextureManager.empty2Tex.Height); levelFour = new Rectangle((int)530, (int)500, TextureManager.empty2Tex.Width, TextureManager.empty2Tex.Height); if (mouseState.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton == ButtonState.Released) { if (returnChoice.Contains(mousePos)) { nextChoice = false; } if (levelOne.Contains(mousePos)) { currentLevel = LevelGameState.LevelOne; currentGameState = GameState.Play; } if (levelTwo.Contains(mousePos)) { currentLevel = LevelGameState.LevelTwo; currentGameState = GameState.Play; } if (levelThree.Contains(mousePos)) { currentLevel = LevelGameState.LevelThree; currentGameState = GameState.Play; } if (levelFour.Contains(mousePos)) { currentLevel = LevelGameState.LevelFour; currentGameState = GameState.Play; } } } break; case GameState.Play: switch (currentLevel) { case LevelGameState.LevelOne: level1.Update(gameTime); break; case LevelGameState.LevelTwo: break; case LevelGameState.LevelThree: break; case LevelGameState.LevelFour: break; } break; case GameState.Gameover: break; case GameState.Win: break; } }
void Start() { gameState = FindObjectOfType <LevelGameState>(); }