예제 #1
0
 public void Die()
 {
     events.IncreaseDeathCount();
     Destroy(this.gameObject);
     lose.Play();
     UnityEngine.Cursor.visible = true;
     death_menu.interactable    = true;
     death_menu.blocksRaycasts  = true;
     death_menu.alpha           = 1f;
     Time.timeScale             = 0f;
 }