public void OnLevelEnd(LevelEndSignal signal) { _asyncProcessor.StartCoroutine(PlayPlayerAnimation()); _asyncProcessor.StartCoroutine(PlayUIAnimation()); }
public void OnLevelEnd(LevelEndSignal signal) { _asyncProcessor.StartCoroutine(LevelEnd()); }
public void OnLevelEnd(LevelEndSignal signal) { Debug.Log("OnLevelEnd"); }