void OnGUI() { GUILayout.Label("Map Info", EditorStyles.boldLabel); levelName = EditorGUILayout.TextField("Name", levelName); difficult = EditorGUILayout.IntField("Difficult", difficult); EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Clear")) { LevelEditor.ClearAll(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("<")) { LevelEditor.LoadLevel(EditorPrefs.GetInt("Current_Level") - 1); levelName = EditorPrefs.GetString("Level_Name"); difficult = EditorPrefs.GetInt("Level_Difficult"); Repaint(); } if (GUILayout.Button(">")) { LevelEditor.LoadLevel(EditorPrefs.GetInt("Current_Level") - 1); levelName = EditorPrefs.GetString("Level_Name"); difficult = EditorPrefs.GetInt("Level_Difficult"); Repaint(); } if (GUILayout.Button("Save")) { LevelEditor.Save(); } if (GUILayout.Button("Load")) { Load(); Repaint(); } EditorGUILayout.EndHorizontal(); }