private void Start() { // Find all music in user's level directory string[] musicFiles = Directory.GetFiles(CrossSceneData.LevelDir, "*.ogg", SearchOption.AllDirectories); // Return if no music was found if (musicFiles.Length == 0) { return; } // Random index int index = Random.Range(0, musicFiles.Length - 1); MusicName = Path.GetFileName(musicFiles[index]); MusicName = MusicName.Replace(".ogg", ""); MusicDir = musicFiles[index]; // Play randomly chosen music string uri = "file://" + CrossSceneData.LevelDir + "/" + MusicName + "/" + MusicName + ".ogg"; StartCoroutine(GetComponent <MusicLoader>().PlayMusic(MusicSource, uri)); // Load meta data LevelDataPasser levelDataPasser = GetComponent <LevelDataPasser>(); string fileLocation = CrossSceneData.LevelDir + "/" + MusicName + "/" + MusicName; List <(float, float)> metaDataList = levelDataPasser.LoadLevelDataFromDat(fileLocation); BpmValue = metaDataList[0].Item1; OffsetValue = metaDataList[0].Item2; // Make logo beat to music StartCoroutine(OffsetBeatAnimation()); }
private void Awake() { levelCreatorManager = FindObjectOfType <LevelCreatorManager>(); buttonImage = GetComponent <Image>(); buttonImage.sprite = defaultSprite; timelineIndicator = FindObjectOfType <TimelineIndicator>(); levelDataPasser = FindObjectOfType <LevelDataPasser>(); }