private void OnGUI() { lc = GameObject.Find("LevelManager").GetComponent <LevelCreator>(); if (GUILayout.Button("Make Level")) { lc.EditorCreateChunks(difficulty, size, chunkSize, seed); } if (GUILayout.Button("Delete Level")) { lc.DeleteAll(); } difficulty = EditorGUILayout.IntSlider("Difficulty", difficulty, 0, 10); size = EditorGUILayout.IntSlider("MaxSize", size, 0, 10); seed = EditorGUILayout.IntField("Seed", seed); chunkSize = EditorGUILayout.IntField("Number of Chunks", chunkSize); }