예제 #1
0
파일: UIGM.cs 프로젝트: wuhuolong/MaxBooks
    private static void PassAllStage_Func(object[] objs)
    {
        Debug.Log("pass");
        //string numAllStar = "numAllStar";
        string isUnlock    = "isUnlock";
        string isCompleted = "isCompleted";
        //string numStar = "numStar";
        LevelConfig_ARRAY m_config = LevelMgr.GetInstance().GetLevelConfigArray();

        for (int i = 0; i < m_config.Items.Count; i++)
        {
            string id = m_config.Items[i].LevelId.ToString();

            //设置关卡解锁状态
            XPlayerPrefs.SetInt(id + isUnlock, -1);
            XPlayerPrefs.SetInt(id + isCompleted, 1);

            ////设置当前关卡星星
            //int preStar = XPlayerPrefs.GetInt(id + numStar);
            //XPlayerPrefs.SetInt(id + numStar, 3);

            ////设置总星星数量
            //int curNum = XPlayerPrefs.GetInt(numAllStar);
            //XPlayerPrefs.SetInt(numAllStar, curNum + 3 - preStar);
        }
        //保存
        XPlayerPrefs.Save();
    }
예제 #2
0
 protected override void Init()
 {
     m_config = ResBinReader.Read <LevelConfig_ARRAY>("LevelConfig");
     SortConfig();
     m_themeConfig = ResBinReader.Read <ThemeConfig_ARRAY>("ThemeConfig");
     m_value       = ResBinReader.Read <ValueConfig_ARRAY>("ValueConfig");
     m_data        = LevelLoader.Load();
     if (m_data == null)
     {
         Debuger.Log(Tag, string.Empty, "m_data == null");
     }
     CurPlayMode = GamePlayModule.Normal;
 }