public void LoadNextScene(float fadeOutDuration) { if (coroutine != null) { return; } Debug.Log("<color=black>LEVEL COMPLETED !!!!!!!!!!!!!!!!!!!!</color>"); LevelCompletedTextBehaviour.CompleteCurrentLevel(); coroutine = StartCoroutine(LoadScene((SceneManager.GetActiveScene().buildIndex + 1) % 6, fadeOutDuration)); }
public void LoadNextScene() { Debug.Log("<color=black>LEVEL COMPLETED !!!!!!!!!!!!!!!!!!!!</color>"); LevelCompletedTextBehaviour.CompleteCurrentLevel(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }