void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "FinalCollectible") { // Summons object animation and destroys it collider.gameObject.GetComponent <SummonAnimation>().Summon(); Destroy(collider.gameObject); // Loads next scene //if (SceneManager.GetActiveScene().buildIndex == 5) //Level 03 // loader.FadeToScene(5); //else loader.FadeToNextScene(); } }
public void OnClick() { currentPannel++; if (currentPannel >= pannels.Length - 1) { textFrame.sprite = finalText; } if (currentPannel < pannels.Length) { imageFrame.sprite = pannels[currentPannel]; } else { levelChanger.FadeToNextScene(); } }
private void OnTriggerEnter(Collider other) { lvlChanger.FadeToNextScene(); }