private void AddButton_Click(object sender, EventArgs e) { string name = NameBox.Text; string description = DescriptionBox.Text; string profession; int lvl; int.TryParse(LevelBox.Text, out lvl); if (ClassCombo.SelectedItem == null) { profession = "Warrior"; } else { profession = ClassCombo.SelectedItem.ToString(); } Character New_Character = new Character(name, lvl, description, profession); CharactersList.Add(New_Character); ComboBind.ResetBindings(false); NameBox.Clear(); LevelBox.Clear(); DescriptionBox.Clear(); ClassCombo.ResetText(); }
private void DeleteButton_Click(object sender, EventArgs e) { CharactersList.RemoveAt(CharactersCombo.SelectedIndex); ComboBind.ResetBindings(false); NameBox.Clear(); LevelBox.Clear(); DescriptionBox.Clear(); ClassCombo.ResetText(); }
void SelectedLevel(LevelBox level_box, Vector3 hitpoint) { gameObject.SetActive(false); foreach (var ctrl in Baroque.GetControllers()) { ctrl.SetControllerHints(/*nothing*/); } foreach (var mines1 in FindObjectsOfType <Mines>()) { mines1.Unpopulate(); } var mines = level_box.correspondingMines; for (int z = 0; z < mines.nz; z++) { for (int y = 0; y < mines.ny; y++) { for (int x = 0; x < mines.nx; x++) { var sgt = Instantiate(sgtPrefab); sgt.mines = mines; sgt.targetInt = new Vector3Int(x, y, z); sgt.GetComponent <MeshRenderer>().sharedMaterial = level_box.correspondingMines.defaultMat; sgt.transform.localScale = level_box.particleSys.main.startSize.constant * Vector3.one; sgt.transform.localPosition = hitpoint + Random.insideUnitSphere * 0.5f; } } } foreach (var laser in lasers) { if (laser != null && laser.tr != null) { Destroy(laser.tr.gameObject); } } lasers = null; }
private void BindingInit() { Binding binduname = new Binding() { Source = Account.Instance, Path = new PropertyPath("UName"), Mode = BindingMode.OneWay }; TBk_UserName.SetBinding(TextBlock.TextProperty, binduname); Binding bindface = new Binding() { Source = Account.Instance, Path = new PropertyPath("Pic"), Mode = BindingMode.OneWay }; Img_Face.SetBinding(Image.SourceProperty, bindface); Binding binddesc = new Binding() { Source = Account.Instance, Path = new PropertyPath("Desc"), Mode = BindingMode.OneWay }; TB_Desc.SetBinding(TextBox.TextProperty, binddesc); Binding bindlevel = new Binding() { Source = Account.Instance, Path = new PropertyPath("Level"), Mode = BindingMode.OneWay, Converter = new WidthNHeightValue_Times_Converter(), ConverterParameter = -36.5 }; Img_level.SetBinding(Canvas.TopProperty, bindlevel); Binding bindlevelprocess = new Binding() { Source = Account.Instance, Path = new PropertyPath("ExpProgress"), Mode = BindingMode.OneWay, Converter = new WidthNHeightValue_Times_Converter(), ConverterParameter = 398 }; Bar_level_top.SetBinding(WidthProperty, bindlevelprocess); Binding bindlevelprocessstr = new Binding() { Source = Account.Instance, Path = new PropertyPath("str_ExpProgress"), Mode = BindingMode.OneWay, }; LevelBox.SetBinding(ToolTipProperty, bindlevelprocessstr); Binding bindlevelpercentage = new Binding() { Source = Account.Instance, Path = new PropertyPath("ExpProgress"), Mode = BindingMode.OneWay, Converter = new Percentage_Converter() }; Lbl_Level.SetBinding(TextBlock.TextProperty, bindlevelpercentage); }
private void Gt_onControllersUpdate(Controller[] controllers) { foreach (var level_box in GetComponentsInChildren <LevelBox>()) { level_box.SetHighlight(0); } foreach (var ctrl in Baroque.GetControllers()) /* includes inactive ones */ { var laser = ctrl.GetAdditionalData(ref lasers); if (!ctrl.isActiveAndEnabled) { if (laser.tr != null) { Destroy(laser.tr.gameObject); laser.tr = null; } } else { if (laser.tr == null) { laser.tr = Instantiate(laserPrefab); laser.q = ctrl.rotation; successParticleSys.trigger.SetCollider(ctrl.index, laser.tr.GetComponentInChildren <Collider>()); } laser.q = Quaternion.Lerp(ctrl.rotation, laser.q, Mathf.Exp(-Time.deltaTime * 50)); laser.tr.position = ctrl.position; laser.tr.rotation = laser.q; RaycastHit hitinfo; LevelBox level_box = null; float distance = 5f; if (Physics.SphereCast(laser.tr.position, 0.01f, laser.tr.forward, out hitinfo, 10f, 1 << LevelBox.LAYER, QueryTriggerInteraction.Ignore)) { level_box = hitinfo.collider.GetComponentInParent <LevelBox>(); distance = Vector3.Distance(ctrl.position, hitinfo.point); } var tr0 = laser.tr.GetChild(0); Vector3 p = tr0.localScale; p.y = distance * 0.5f; tr0.localScale = p; p = tr0.localPosition; p.z = distance * 0.5f + 0.07f; tr0.localPosition = p; Color c = level_box == null ? new Color(0.3f, 0.3f, 0.3f) : ctrl.triggerPressed ? new Color(1f, 1f, 1f) : level_box.laserColor; laser.tr.GetComponentInChildren <Renderer>().material.color = c; if (level_box != null) { level_box.SetHighlight((ctrl.triggerPressed | laser.trigger_pressed) ? 2 : 1); if (laser.trigger_pressed && !ctrl.triggerPressed) { SelectedLevel(level_box, hitinfo.point); ctrl.HapticPulse(); break; } float cur_time = Time.time; float prev_time = cur_time - Time.deltaTime; int n1 = (int)(prev_time * particlesPerSecond); int n2 = (int)(cur_time * particlesPerSecond); if (n2 > n1) { ParticleSystem.EmitParams emit_params = new ParticleSystem.EmitParams { position = hitinfo.point, applyShapeToPosition = true, startColor = level_box.laserColor, }; level_box.particleSys.Emit(emit_params, n2 - n1); } if (laser.level_box != level_box) { ctrl.HapticPulse(); } } laser.level_box = level_box; laser.trigger_pressed = ctrl.triggerPressed; ctrl.SetControllerHints(trigger: "choose level"); } } }