public void Precalc(LevelBlueprint lvl) { lvl.GetConfig(LevelBlueprint.KI_CONFIG_SIMULATION_RESOLUTION, ref RESOLUTION); lvl.GetConfig(LevelBlueprint.KI_CONFIG_SIMULATION_SCATTERTRUST, ref TRUSTANGLE); lvl.GetConfig(LevelBlueprint.KI_CONFIG_SIMULATION_UPS, ref SIMULATION_UPS); lvl.GetConfig(LevelBlueprint.KI_CONFIG_SIMULATION_LIFETIME_FAC, ref LIFETIME_FAC); foreach (var cannon in lvl.BlueprintCannons) { cannon.PrecalculatedPaths = Precalc(lvl, cannon); } foreach (var cannon in lvl.BlueprintRelayCannon) { cannon.PrecalculatedPaths = Precalc(lvl, cannon); } foreach (var cannon in lvl.BlueprintMinigun) { cannon.PrecalculatedPaths = Precalc(lvl, cannon); } foreach (var cannon in lvl.BlueprintTrishotCannon) { cannon.PrecalculatedPaths = Precalc(lvl, cannon); } foreach (var cannon in lvl.BlueprintLaserCannons) { cannon.PrecalculatedPaths = new LevelKITracer().PrecalcLaser(lvl, cannon); } foreach (var cannon in lvl.BlueprintShieldProjector) { cannon.PrecalculatedPaths = new LevelKITracer().PrecalcLaser(lvl, cannon); } }
public void PrecalcLaser(LevelBlueprint lvl) { lvl.GetConfig(LevelBlueprint.KI_CONFIG_TRACE_HITBOX_ENLARGE, ref HITBOX_ENLARGE); lvl.GetConfig(LevelBlueprint.KI_CONFIG_TRACE_MAX_BULLETBOUNCE, ref MAX_COUNT_RECAST); lvl.GetConfig(LevelBlueprint.KI_CONFIG_TRACE_MAX_LASERREFLECT, ref MAX_COUNT_REFLECT); lvl.GetConfig(LevelBlueprint.KI_CONFIG_TRACE_RESOULUTION, ref RESOLUTION); lvl.GetConfig(LevelBlueprint.KI_CONFIG_TRACE_MAX_LASERREFLECT, ref MAX_COUNT_REFLECT); lvl.GetConfig(LevelBlueprint.KI_CONFIG_TRACE_NO_LASER_CORNER_REFLECT, ref NO_LASER_CORNER_HITS); lvl.GetConfig(LevelBlueprint.KI_CONFIG_TRACE_REFRAC_CORNER_ENLARGE_FAC, ref REFRAC_CORNER_ENLARGE_FAC); foreach (var cannon in lvl.BlueprintCannons) { cannon.PrecalculatedPaths = PrecalcBullet(lvl, cannon); } foreach (var cannon in lvl.BlueprintMinigun) { cannon.PrecalculatedPaths = PrecalcBullet(lvl, cannon); } foreach (var cannon in lvl.BlueprintRelayCannon) { cannon.PrecalculatedPaths = PrecalcBullet(lvl, cannon); } foreach (var cannon in lvl.BlueprintTrishotCannon) { cannon.PrecalculatedPaths = PrecalcBullet(lvl, cannon); } foreach (var cannon in lvl.BlueprintLaserCannons) { cannon.PrecalculatedPaths = PrecalcLaser(lvl, cannon); } foreach (var cannon in lvl.BlueprintShieldProjector) { cannon.PrecalculatedPaths = PrecalcLaser(lvl, cannon); } }