public void Miss() { // wrong people effect NSwitch(); // miss people effect generator_now.shake.shake(); level.Wrong(); tunnels.Wrong(); }
/// <summary> /// 位置錯誤 /// </summary> protected virtual void PositionWrong() { rect.anchoredPosition = posOriginal; // 回到原點 StartCoroutine(level.Wrong()); // 錯誤特效 }