static void AddBuildPlayer(Player p, string name) { string[] zoneArgs = name.Split(' '); name = zoneArgs[0]; string reason = zoneArgs.Length > 1 ? zoneArgs[1] : ""; name = CmdZone.FindZoneOwner(p, "os zone add", name, ref reason); if (name == null) { return; } CmdZone.ZoneAll(p.level, name); Player.Message(p, "Added zone for &b" + name); LevelAccessController access = p.level.BuildAccess; if (access.Blacklisted.CaselessRemove(name)) { access.OnListChanged(p, name, true, true); } if (!access.Whitelisted.CaselessContains(name)) { access.Whitelisted.Add(name); access.OnListChanged(p, name, true, false); } }
static void AddBuildPlayer(Player p, string rawArgs) { string[] args = rawArgs.SplitSpaces(); string reason = args.Length > 1 ? args[1] : ""; string name = ModActionCmd.FindName(p, "zone", "os zone add", "", args[0], ref reason); if (name == null) { return; } Player.Message(p, "Added zone for &b" + name); LevelAccessController access = p.level.BuildAccess; if (access.Blacklisted.CaselessRemove(name)) { access.OnListChanged(p, name, true, true); } if (!access.Whitelisted.CaselessContains(name)) { access.Whitelisted.Add(name); access.OnListChanged(p, name, true, false); } }
static void DeleteBuildPlayer(Player p, string name) { if (name.CaselessEq("all")) { CmdZone.DeleteAll(p); } else if (Formatter.ValidName(p, name, "player")) { CmdZone.DeleteWhere(p, zone => zone.Owner.CaselessEq(name)); LevelAccessController access = p.level.BuildAccess; if (access.Whitelisted.CaselessRemove(name)) { access.OnListChanged(p, name, false, true); } } }
static void DeleteBuildPlayer(Player p, string name) { if (!Formatter.ValidName(p, name, "player")) { return; } LevelAccessController access = p.level.BuildAccess; if (access.Whitelisted.CaselessRemove(name)) { access.OnListChanged(p, name, false, true); } else { Player.Message(p, name + " was not whitelisted."); } }