/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { LEVEL_WIDTH = GraphicsDevice.DisplayMode.Width / 2; LEVEL_HEIGHT = GraphicsDevice.DisplayMode.Height / 2; graphics.PreferredBackBufferWidth = LEVEL_WIDTH; graphics.PreferredBackBufferHeight = LEVEL_HEIGHT; graphics.ApplyChanges(); this.rodStewart = Content.Load <Song>("song"); this.sunshine = Content.Load <Song>("Sunshine"); MediaPlayer.Volume = 0.1f; MediaPlayer.Play(rodStewart); MediaPlayer.IsRepeating = false; textStillToType = true; this.level3Sound = Content.Load <SoundEffect>("lolSoundEffect"); level3Inst = this.level3Sound.CreateInstance(); level3Inst.IsLooped = false; this.level7Bus = Content.Load <SoundEffect>("BusSound"); level7Inst = this.level7Bus.CreateInstance(); level7Inst.IsLooped = true; this.typingSound = Content.Load <SoundEffect>("Keyboard"); typingInst = this.typingSound.CreateInstance(); typingInst.IsLooped = true; SoundEffect.MasterVolume = 0.15f; // TODO: Add your initialization logic here levelNumber = 9; levelOne = new Level1(); levelOne.LEVEL_WIDTH = LEVEL_WIDTH; levelOne.LEVEL_HEIGHT = LEVEL_HEIGHT; levelOne.Initialize(); levelTwo = new Level2(); levelTwo.LEVEL_WIDTH = LEVEL_WIDTH; levelTwo.LEVEL_HEIGHT = LEVEL_HEIGHT; levelTwo.Initialize(); levelThree = new Level3(); levelThree.convoNumber = 1; levelThree.LEVEL_WIDTH = LEVEL_WIDTH; levelThree.LEVEL_HEIGHT = LEVEL_HEIGHT; levelThree.Initialize(); levelFour = new Level4(); levelFour.LEVEL_WIDTH = LEVEL_WIDTH; levelFour.LEVEL_HEIGHT = LEVEL_HEIGHT; levelFour.Initialize(); levelFive = new Level5(); levelFive.LEVEL_WIDTH = LEVEL_WIDTH; levelFive.LEVEL_HEIGHT = LEVEL_HEIGHT; levelFive.Initialize(); levelSix = new Level6(); levelSix.LEVEL_WIDTH = LEVEL_WIDTH; levelSix.LEVEL_HEIGHT = LEVEL_HEIGHT; levelSix.Initialize(); levelSeven = new Level7(); levelSeven.LEVEL_WIDTH = LEVEL_WIDTH; levelSeven.LEVEL_HEIGHT = LEVEL_HEIGHT; levelSeven.Initialize(); levelEight = new Level8(); levelEight.LEVEL_WIDTH = LEVEL_WIDTH; levelEight.LEVEL_HEIGHT = LEVEL_HEIGHT; levelEight.Initialize(); levelNine = new Level9(); levelNine.LEVEL_WIDTH = LEVEL_WIDTH; levelNine.LEVEL_HEIGHT = LEVEL_HEIGHT; levelNine.Initialize(); levelTen = new Level10(); levelTen.LEVEL_WIDTH = LEVEL_WIDTH; levelTen.LEVEL_HEIGHT = LEVEL_HEIGHT; levelTen.Initialize(); levelEle = new Level11(); levelEle.LEVEL_WIDTH = LEVEL_WIDTH; levelEle.LEVEL_HEIGHT = LEVEL_HEIGHT; levelEle.Initialize(); levelTwe = new Level12(); levelTwe.LEVEL_WIDTH = LEVEL_WIDTH; levelTwe.LEVEL_HEIGHT = LEVEL_HEIGHT; levelTwe.Initialize(); levelTteen = new Level13(); levelTteen.LEVEL_WIDTH = LEVEL_WIDTH; levelTteen.LEVEL_HEIGHT = LEVEL_HEIGHT; levelTteen.Initialize(); levelFourteen = new Level14(); levelFourteen.LEVEL_WIDTH = LEVEL_WIDTH; levelFourteen.LEVEL_HEIGHT = LEVEL_HEIGHT; levelFourteen.Initialize(); levelFifteen = new Level15(); levelFifteen.LEVEL_WIDTH = LEVEL_WIDTH; levelFifteen.LEVEL_HEIGHT = LEVEL_HEIGHT; levelFifteen.Initialize(); levelSixteen = new Level16(); levelSixteen.LEVEL_WIDTH = LEVEL_WIDTH; levelSixteen.LEVEL_HEIGHT = LEVEL_HEIGHT; levelSixteen.Initialize(); levelSeventeen = new Level17(); levelSeventeen.LEVEL_WIDTH = LEVEL_WIDTH; levelSeventeen.LEVEL_HEIGHT = LEVEL_HEIGHT; levelSeventeen.Initialize(); transition = false; levelProgressBBox = new Rectangle(LEVEL_WIDTH - 140, 0, 140, LEVEL_HEIGHT); transitionPos = new Vector2(0, 0); base.Initialize(); }