protected override void LoadContent() { IsMouseVisible = true; spriteBatch = new SpriteBatch(GraphicsDevice); company = Content.Load <Texture2D>("company"); companyRect = new Rectangle(Window.ClientBounds.Width - company.Width - 5, 5, company.Width, company.Height); logo = Content.Load <Texture2D>("logo"); logoRect = new Rectangle((Window.ClientBounds.Width / 2) - logo.Width / 2, 120, logo.Width, logo.Height); icons = new Texture2D[9]; font = Content.Load <SpriteFont>("Font1"); #region iconlar icons[0] = Content.Load <Texture2D>("icons/nature"); icons[1] = Content.Load <Texture2D>("icons/esinibul"); icons[2] = Content.Load <Texture2D>("icons/fragility"); icons[3] = Content.Load <Texture2D>("icons/pc"); icons[4] = Content.Load <Texture2D>("icons/recycle"); icons[5] = Content.Load <Texture2D>("icons/TC"); icons[6] = Content.Load <Texture2D>("icons/harf"); icons[7] = Content.Load <Texture2D>("icons/renkler"); icons[8] = Content.Load <Texture2D>("icons/sayi"); #endregion for (int i = 0; i < buttons.Length; i++) { buttons[i] = new Button(this, new Vector2(baslangic.X + (offset.X * i), baslangic.Y + (offset.Y)), icons[i], States[i]); } mRect = new Rectangle(0, 0, 1, 1); n.LoadContent(Content); c.LoadContent(Content); r.LoadContent(Content); l.LoadContent(Content); nu.LoadContent(Content); map.LoadContent(Content); f.LoadContent(Content); p.LoadContent(Content); fc.LoadContent(Content); }