private void EndGame(LetterBoxH playerOut)//Player, who ran out of letters is passed { var tempPoints = Player1.RemovePoints(); tempPoints += Player2.RemovePoints(); if (playerOut != null) { playerOut.Score += tempPoints; } var winner = Player1.Score > Player2.Score ? 1 : 2; Controller.SetWinner(winner, Player1.Score, Player2.Score, Player1Text.text, Player2Text.text); }
private void Start() { _startPosition = transform.position; parent = gameObject.transform.parent.GetComponent <LetterBoxH>(); }