void _lerpPosition_OnLerpFinished() { //if lifting piece then not doin it anymore if (_liftingPiece) { _liftingPiece = false; _hasBeenLifted = true; if (_forceMove) { // move over the destination tile _lerpPosition._LerpTime = _MoveTime; _toGoTo = _destination; _toGoTo.y = _LiftedHeight; _lerpPosition.LerpTo(_toGoTo); } } // if commander has been dropped else if (this.transform.position.y != _LiftedHeight) { OnCommanderGrounded(_Player.CommanderPosition); if (_destinationTile != null) { if (_forceMove && _forceMoveEvents) { OnCommanderForceMoved(_destinationTile._Tile); } else { OnCommanderMoved(_destinationTile._Tile); } } _destinationTile = null; _hasBeenLifted = false; if (_forceMove) { // force move has ended _forceMove = false; _forceMoveEvents = false; } } // if commander has been force moved over a tile else if (_forceMove && _hasBeenLifted) { _toGoTo.y = _targetY; if (_destinationRotation != null) { _lerpRotation.LerpTo(_destinationRotation); } } }
public void UpdateRotations() { //rotate each card ui float totalRotation = 0; float prevRotToAdd = 0; for (int i = 1; i < m_Cards.Count; i++) { if (m_Cards[i].isActiveAndEnabled) { prevRotToAdd = ((!m_CardsSelectable || m_focusedCardIndex == -1) || i != m_focusedCardIndex + 1) ? m_ZRotSpacing : (m_ZRotSpacing * 2); //Debug.Log("RotToAdd["+i+"] "+prevRotToAdd); m_Cards[i]._TargetRotation = Quaternion.Euler(0, 0, prevRotToAdd + totalRotation); //Debug.Log("Target " + m_Cards[i]._TargetRotation); totalRotation += prevRotToAdd; } } //rotate the hand ui minus half total m_LerpRotation.LerpTo(Quaternion.Euler(0, 0, -totalRotation / 2)); }