private bool overed = false; //被っているか #region Update private void Awake() { mf = GetComponent <MeshFilter>(); mc = GetComponent <MeshCollider>(); lerpPolygonColor = new LerpColor(polygonColor, polygonColor); lerpOutlineColor = new LerpColor(normalOutlineColor, normalOutlineColor); }
protected void Start() { AddItemClickListener(ItemClicked); UIText introText = GetItem <UIText>("LblIntro"); LerpColor lerpColor = introText.GetComponent <LerpColor>(); lerpColor.PlayIn(); }
private const float SET_MESH_EPSILON = 0.1f; //小さすぎるメッシュを設定しないため #region UnityEvent private void Awake() { mf = GetComponent <MeshFilter>(); mc = GetComponent <MeshCollider>(); lerpColor = new LerpColor(); lerpColor.SetValues(normalColor, normalColor); if (lerpSprite) { lerpSprite.transform.localScale = Vector3.zero; } }
public void Initialize() { mf = GetComponent <MeshFilter>(); mc = GetComponent <MeshCollider>(); circle = new CircleFragment(); lerpColor = new LerpColor(); if (lerpSprite) { lerpSprite.transform.localScale = Vector3.zero; } }
public static Interpolator Reverse(LerpColor data, string lerpName = "Unnamed") { data.SetValues(); return(Start(data, lerpName, true)); }
private void Start() { lerp = GameObject.Find("BG").GetComponent <LerpColor>(); }