예제 #1
0
파일: NpcDialog.cs 프로젝트: Pircs/Yi
 public NpcDialog Text(string text)
 {
     for (var i = 0; i < text.Length; i += 255)
     {
         _packets.Add(LegacyPackets.NpcSay(text.Substring(i, Math.Min(255, text.Length - i))));
     }
     return(this);
 }
예제 #2
0
        private static void Process(YiObj target, YiObj invoker, cq_action cqaction, SquigglyContext db)
        {
            if (cqaction == null || cqaction.id == 0)
            {
                return;
            }

            invoker.CurrentAction = cqaction;
            var type = (Cq_ActionId)cqaction.type;

            //Output.WriteLine($"Mob Action -> Type: {type}:{(int) type} Data: {cqaction.data} Param: {cqaction.param.Trim()}");

            switch (type)
            {
            default:
            {
                Output.WriteLine($"Unknown Cq_ActionId -> {cqaction}", ConsoleColor.Blue);
                break;
            }

            case Cq_ActionId.ACTION_MENUTEXT:
            {
                if (invoker is Player player)
                {
                    player.Send(LegacyPackets.NpcSay(cqaction.param.Trim().Replace("~", " ")));
                    if (cqaction.id_next == 0)
                    {
                        player.Send(LegacyPackets.NpcFinish());
                    }
                    else
                    {
                        Process(target, invoker, db.cq_action.Find(cqaction.id_next), db);
                    }
                }

                break;
            }

            case Cq_ActionId.ACTION_MENULINK:
            {
                if (invoker is Player player)
                {
                    var option   = cqaction.param.Trim().Split(' ')[0];
                    var sControl = cqaction.param.Split(' ', StringSplitOptions.RemoveEmptyEntries);
                    var control  = int.Parse(sControl[1]);

                    player.NpcTasks.Add((byte)player.NpcTasks.Count, (int)control);

                    player.Send(LegacyPackets.NpcLink(option.Replace("~", " "), (byte)(player.NpcTasks.Count - 1)));
                    if (cqaction.id_next == 0)
                    {
                        player.Send(LegacyPackets.NpcFinish());
                    }
                    else
                    {
                        Process(target, invoker, db.cq_action.Find(cqaction.id_next), db);
                    }
                }

                break;
            }

            case Cq_ActionId.ACTION_MENUPIC:
            {
                if (invoker is Player player)
                {
                    var faceId = byte.Parse(cqaction.param.Trim().Split(' ')[2]);
                    player.Send(LegacyPackets.NpcFace(faceId));
                    if (cqaction.id_next == 0)
                    {
                        player.Send(LegacyPackets.NpcFinish());
                    }
                    else
                    {
                        Process(target, invoker, db.cq_action.Find(cqaction.id_next), db);
                    }
                }
                break;
            }

            case Cq_ActionId.ACTION_MENUCREATE:
            {
                if (invoker is Player player)
                {
                    player.Send(LegacyPackets.NpcFinish());
                }
                break;
            }

            case Cq_ActionId.ACTION_USER_SEX:
            {
                if (cqaction.id_nextfail == 0 && cqaction.id_next == 0)
                {
                    return;
                }

                //If male next_id else nextid_fail

                break;
            }

            case Cq_ActionId.ACTION_ITEM_CHECK:
            {
                ACTION_ITEM_CHECK(target, invoker, cqaction, db);
                break;
            }

            case Cq_ActionId.ACTION_MST_DROPITEM:
            {
                ACTION_MST_DROPITEM(target, invoker, cqaction, db);
                break;
            }

            case Cq_ActionId.ACTION_RAND:
            {
                ACTION_RAND(target, invoker, cqaction, db);
                break;
            }

            case Cq_ActionId.ACTION_USER_ATTR:
            {
                ACTION_USER_ATTR(target, invoker, cqaction, db);
                break;
            }

            case Cq_ActionId.ACTION_RANDACTION:
            {
                ACTION_RANDACTION(target, invoker, cqaction, db);
                break;
            }

            case Cq_ActionId.ACTION_USER_TALK:
            {
                invoker.GetMessage("SYSTEM", invoker.Name.Trim(), cqaction.param.Trim().Replace("~", ""), (MsgTextType)cqaction.data);
                break;
            }

            case Cq_ActionId.ACTION_USER_HAIR:
            {
                ACTION_USER_HAIR(target, invoker, cqaction, db);
                break;
            }

            case Cq_ActionId.ACTION_USER_MEDIAPLAY:
            {
                ACTION_USER_MEDIAPLAY(target, invoker, cqaction, db);
                break;
            }

            case Cq_ActionId.ACTION_USER_EFFECT:
            {
                ACTION_USER_EFFECT(target, invoker, cqaction, db);
                break;
            }

            case Cq_ActionId.ACTION_USER_CHGMAP:
            {
                ACTION_USER_CHGMAP(target, invoker, cqaction, db);
                break;
            }

            case Cq_ActionId.ACTION_ITEM_LEAVESPACE:
                ACTION_ITEM_LEAVESPACE(target, invoker, cqaction, db);
                break;

            case Cq_ActionId.ACTION_ITEM_ADD:
                ACTION_ITEM_ADD(target, invoker, cqaction, db);
                break;

            case Cq_ActionId.ACTION_ITEM_MULTICHK:
                ACTION_ITEM_MULTICHK(target, invoker, cqaction, db);
                break;

            case Cq_ActionId.ACTION_ITEM_MULTIDEL:
                ACTION_ITEM_MULTIDEL(target, invoker, cqaction, db);
                break;

            case Cq_ActionId.ACTION_CHKTIME:
                ACTION_CHKTIME(target, invoker, cqaction, db);
                break;

            case Cq_ActionId.ACTION_USER_MAGIC:
                ACTION_USER_MAGIC(target, invoker, cqaction, db);
                break;
            }
        }