public void UpArrowDamage() { if (coin >= upCostArrowDamage) { lm.SetCoin(lm.GetCoin() - upCostArrowDamage); coin = lm.GetCoin(); coinText.text = coin.ToString(); lm.SetDamage(lm.GetDamage() + 2); arrowDamageText.text = lm.GetDamage().ToString(); } }