public override void Execute() { var displayPlays = new List <UserPlayInfo>(); var ruleset = LegacyHelper.GetRulesetFromLegacyID(Ruleset ?? 0); var rulesetApiName = LegacyHelper.GetRulesetShortNameFromId(Ruleset ?? 0); Console.WriteLine("Getting user data..."); dynamic userData = GetJsonFromApi($"users/{ProfileName}/{rulesetApiName}"); Console.WriteLine("Getting user top scores..."); foreach (var play in GetJsonFromApi($"users/{userData.id}/scores/best?mode={rulesetApiName}&limit=100")) { var working = ProcessorWorkingBeatmap.FromFileOrId((string)play.beatmap.id); var modsAcronyms = ((JArray)play.mods).Select(x => x.ToString()).ToArray(); Mod[] mods = ruleset.CreateAllMods().Where(m => modsAcronyms.Contains(m.Acronym)).ToArray(); var scoreInfo = new ScoreInfo(working.BeatmapInfo, ruleset.RulesetInfo) { TotalScore = play.score, MaxCombo = play.max_combo, Mods = mods, Statistics = new Dictionary <HitResult, int>() }; scoreInfo.SetCount300((int)play.statistics.count_300); scoreInfo.SetCountGeki((int)play.statistics.count_geki); scoreInfo.SetCount100((int)play.statistics.count_100); scoreInfo.SetCountKatu((int)play.statistics.count_katu); scoreInfo.SetCount50((int)play.statistics.count_50); scoreInfo.SetCountMiss((int)play.statistics.count_miss); var score = new ProcessorScoreDecoder(working).Parse(scoreInfo); var difficultyCalculator = ruleset.CreateDifficultyCalculator(working); var difficultyAttributes = difficultyCalculator.Calculate(LegacyHelper.ConvertToLegacyDifficultyAdjustmentMods(ruleset, scoreInfo.Mods).ToArray()); var performanceCalculator = ruleset.CreatePerformanceCalculator(); var ppAttributes = performanceCalculator?.Calculate(score.ScoreInfo, difficultyAttributes); var thisPlay = new UserPlayInfo { Beatmap = working.BeatmapInfo, LocalPP = ppAttributes?.Total ?? 0, LivePP = play.pp, Mods = scoreInfo.Mods.Select(m => m.Acronym).ToArray(), MissCount = play.statistics.count_miss, Accuracy = scoreInfo.Accuracy * 100, Combo = play.max_combo, MaxCombo = difficultyAttributes.MaxCombo }; displayPlays.Add(thisPlay); } var localOrdered = displayPlays.OrderByDescending(p => p.LocalPP).ToList(); var liveOrdered = displayPlays.OrderByDescending(p => p.LivePP).ToList(); int index = 0; double totalLocalPP = localOrdered.Sum(play => Math.Pow(0.95, index++) * play.LocalPP); double totalLivePP = userData.statistics.pp; index = 0; double nonBonusLivePP = liveOrdered.Sum(play => Math.Pow(0.95, index++) * play.LivePP); //todo: implement properly. this is pretty damn wrong. var playcountBonusPP = (totalLivePP - nonBonusLivePP); totalLocalPP += playcountBonusPP; double totalDiffPP = totalLocalPP - totalLivePP; if (OutputJson) { var json = JsonConvert.SerializeObject(new { Username = userData.username, LivePp = totalLivePP, LocalPp = totalLocalPP, PlaycountPp = playcountBonusPP, Scores = localOrdered.Select(item => new { BeatmapId = item.Beatmap.OnlineID, BeatmapName = item.Beatmap.ToString(), item.Combo, item.Accuracy, item.MissCount, item.Mods, LivePp = item.LivePP, LocalPp = item.LocalPP, PositionChange = liveOrdered.IndexOf(item) - localOrdered.IndexOf(item) }) }); Console.Write(json); if (OutputFile != null) { File.WriteAllText(OutputFile, json); } } else { OutputDocument(new Document( new Span($"User: {userData.username}"), "\n", new Span($"Live PP: {totalLivePP:F1} (including {playcountBonusPP:F1}pp from playcount)"), "\n", new Span($"Local PP: {totalLocalPP:F1} ({totalDiffPP:+0.0;-0.0;-})"), "\n", new Grid { Columns = { GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto }, Children = { new Cell("#"), new Cell("beatmap"), new Cell("max combo"), new Cell("accuracy"), new Cell("misses"), new Cell("mods"), new Cell("live pp"), new Cell("local pp"), new Cell("pp change"), new Cell("position change"), localOrdered.Select(item => new[] { new Cell($"{localOrdered.IndexOf(item) + 1}"), new Cell($"{item.Beatmap.OnlineID} - {item.Beatmap}"), new Cell($"{item.Combo}/{item.MaxCombo}x") { Align = Align.Right }, new Cell($"{Math.Round(item.Accuracy, 2)}%") { Align = Align.Right }, new Cell($"{item.MissCount}") { Align = Align.Right }, new Cell($"{(item.Mods.Length > 0 ? string.Join(", ", item.Mods) : "None")}") { Align = Align.Right }, new Cell($"{item.LivePP:F1}") { Align = Align.Right }, new Cell($"{item.LocalPP:F1}") { Align = Align.Right }, new Cell($"{item.LocalPP - item.LivePP:F1}") { Align = Align.Right }, new Cell($"{liveOrdered.IndexOf(item) - localOrdered.IndexOf(item):+0;-0;-}") { Align = Align.Center }, }) } }) ); } }
public override void Execute() { var rulesetApiName = LegacyHelper.GetRulesetShortNameFromId(Ruleset ?? 0); var leaderboard = GetJsonFromApi($"rankings/{rulesetApiName}/performance?cursor[page]={LeaderboardPage - 1}"); var calculatedPlayers = new List <LeaderboardPlayerInfo>(); foreach (var player in leaderboard.ranking) { if (calculatedPlayers.Count >= Limit) { break; } var plays = new List <(double, double)>(); // (local, live) var ruleset = LegacyHelper.GetRulesetFromLegacyID(Ruleset ?? 0); Console.WriteLine($"Calculating {player.user.username} top scores..."); foreach (var play in GetJsonFromApi($"users/{player.user.id}/scores/best?mode={rulesetApiName}&limit=100")) { var working = ProcessorWorkingBeatmap.FromFileOrId((string)play.beatmap.id); var modsAcronyms = ((JArray)play.mods).Select(x => x.ToString()).ToArray(); Mod[] mods = ruleset.CreateAllMods().Where(m => modsAcronyms.Contains(m.Acronym)).ToArray(); var scoreInfo = new ScoreInfo(working.BeatmapInfo, ruleset.RulesetInfo) { TotalScore = play.score, MaxCombo = play.max_combo, Mods = mods, Statistics = new Dictionary <HitResult, int>() }; scoreInfo.SetCount300((int)play.statistics.count_300); scoreInfo.SetCountGeki((int)play.statistics.count_geki); scoreInfo.SetCount100((int)play.statistics.count_100); scoreInfo.SetCountKatu((int)play.statistics.count_katu); scoreInfo.SetCount50((int)play.statistics.count_50); scoreInfo.SetCountMiss((int)play.statistics.count_miss); var score = new ProcessorScoreDecoder(working).Parse(scoreInfo); var difficultyCalculator = ruleset.CreateDifficultyCalculator(working); var difficultyAttributes = difficultyCalculator.Calculate(LegacyHelper.ConvertToLegacyDifficultyAdjustmentMods(ruleset, scoreInfo.Mods).ToArray()); var performanceCalculator = ruleset.CreatePerformanceCalculator(); plays.Add((performanceCalculator?.Calculate(score.ScoreInfo, difficultyAttributes).Total ?? 0, play.pp)); } var localOrdered = plays.Select(x => x.Item1).OrderByDescending(x => x).ToList(); var liveOrdered = plays.Select(x => x.Item2).OrderByDescending(x => x).ToList(); int index = 0; double totalLocalPP = localOrdered.Sum(play => Math.Pow(0.95, index++) * play); double totalLivePP = player.pp; index = 0; double nonBonusLivePP = liveOrdered.Sum(play => Math.Pow(0.95, index++) * play); //todo: implement properly. this is pretty damn wrong. var playcountBonusPP = (totalLivePP - nonBonusLivePP); totalLocalPP += playcountBonusPP; calculatedPlayers.Add(new LeaderboardPlayerInfo { LivePP = totalLivePP, LocalPP = totalLocalPP, Username = player.user.username }); } calculatedPlayers = calculatedPlayers.OrderByDescending(x => x.LocalPP).ToList(); var liveOrderedPlayers = calculatedPlayers.OrderByDescending(x => x.LivePP).ToList(); if (OutputJson) { var json = JsonConvert.SerializeObject(calculatedPlayers); Console.Write(json); if (OutputFile != null) { File.WriteAllText(OutputFile, json); } } else { OutputDocument(new Document( new Grid { Columns = { GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto }, Children = { new Cell("#"), new Cell("username"), new Cell("live pp"), new Cell("local pp"), new Cell("pp change"), calculatedPlayers.Select(item => new[] { new Cell($"{liveOrderedPlayers.IndexOf(item) - calculatedPlayers.IndexOf(item):+0;-0;-}"), new Cell($"{item.Username}"), new Cell($"{item.LivePP:F1}") { Align = Align.Right }, new Cell($"{item.LocalPP:F1}") { Align = Align.Right }, new Cell($"{item.LocalPP - item.LivePP:F1}") { Align = Align.Right } }) } }) ); } }