예제 #1
0
        /// <summary>
        /// Returns true if CurrentPlayerIDs instances are equal
        /// </summary>
        /// <param name="other">Instance of CurrentPlayerIDs to be compared</param>
        /// <returns>Boolean</returns>
        public bool Equals(CurrentPlayerIDs other)
        {
            if (other is null)
            {
                return(false);
            }
            if (ReferenceEquals(this, other))
            {
                return(true);
            }

            return
                ((
                     Id == other.Id ||
                     Id != null &&
                     Id.Equals(other.Id)
                     ) &&
                 (
                     Name == other.Name ||
                     Name != null &&
                     Name.Equals(other.Name)
                 ) &&
                 (
                     Legacy == other.Legacy ||
                     Legacy != null &&
                     Legacy.Equals(other.Legacy)
                 ) &&
                 (
                     Demo == other.Demo ||
                     Demo != null &&
                     Demo.Equals(other.Demo)
                 ));
        }
예제 #2
0
        /// <summary>
        /// Returns true if PlayerProfile instances are equal
        /// </summary>
        /// <param name="other">Instance of PlayerProfile to be compared</param>
        /// <returns>Boolean</returns>
        public bool Equals(PlayerProfile other)
        {
            if (other is null)
            {
                return(false);
            }
            if (ReferenceEquals(this, other))
            {
                return(true);
            }

            return
                ((
                     Id == other.Id ||
                     Id != null &&
                     Id.Equals(other.Id)
                     ) &&
                 (
                     Name == other.Name ||
                     Name != null &&
                     Name.Equals(other.Name)
                 ) &&
                 (
                     Legacy == other.Legacy ||
                     Legacy != null &&
                     Legacy.Equals(other.Legacy)
                 ) &&
                 (
                     Properties == other.Properties ||
                     Properties != null &&
                     Properties.SequenceEqual(other.Properties)
                 ));
        }