public void Update(double Seconds)
    {
        Program.Echo('\n' + "Update()");

        LeftLock  = (Left.Status == LegStatus.Lowered);
        RightLock = (Right.Status == LegStatus.Lowered);

        if (LastCommand != Command)
        {
            switch (Command)
            {
            case LegCommand.Stop:
                Left.Stop();
                Right.Stop();
                break;

            case LegCommand.Forward:
                Left.Forward();
                Right.Forward();
                break;

            case LegCommand.Backward:
                Left.Backward();
                Right.Backward();
                break;

            case LegCommand.Left:
                Left.Backward();
                Right.Forward();
                break;

            case LegCommand.Right:
                Left.Forward();
                Right.Backward();
                break;
            }
        }

        if (MovingLeg == null || LockedLeg == null)
        {
            if (LeftLock && RightLock)
            {
                if (NextUnlockRight || (Left.StridePercent < Right.StridePercent && !NextUnlockLeft))
                {
                    MovingLeg = Right;
                    LockedLeg = Left;
                }
                else
                {
                    MovingLeg = Left;
                    LockedLeg = Right;
                }
                MovingLeg.Raise();
            }
            else if (LeftLock)
            {
                MovingLeg = Right;
                LockedLeg = Left;
            }
            else if (RightLock)
            {
                MovingLeg = Left;
                LockedLeg = Right;
            }
            else
            {
                if (Preferance == Base6Directions.Direction.Left)
                {
                    MovingLeg = Right;
                    LockedLeg = Left;
                }
                else
                {
                    MovingLeg = Left;
                    LockedLeg = Right;
                }
            }
        }


        if (MovingLeg == Left)
        {
            Program.Echo("ML, SR");
        }
        else
        {
            Program.Echo("MR, SL");
        }
        if (NextLockLeft)
        {
            Program.Echo("NextLockLeft");
        }
        else if (NextLockRight)
        {
            Program.Echo("NextLockRight");
        }
        else
        {
            Program.Echo("NextLockNone");
        }
        if (Command != LegCommand.Stop)
        {
            //MovingLeg.Continue();
            if (LockedLeg.State != LegState.Pushing)
            {
                LockedLeg.Push();
            }
            if (MovingLeg.State != LegState.Returning && MovingLeg.State != LegState.Lowering)
            {
                MovingLeg.Return();
            }
            else
            {
                if (MovingLeg.StridePercent < 50)
                {
                    if (MovingLeg.State != LegState.Returning)
                    {
                        MovingLeg.Return();
                        if (MovingLeg == Left)
                        {
                            NextLockLeft = true;
                        }
                        else
                        {
                            NextLockRight = true;
                        }
                    }
                }
                else if (MovingLeg.StridePercent >= 50)
                {
                    if (MovingLeg.State != LegState.Lowering)
                    {
                        MovingLeg.Drop();
                        if (MovingLeg == Left)
                        {
                            NextUnlockRight = true;
                        }
                        else
                        {
                            NextUnlockLeft = true;
                        }
                    }
                }
                if (MovingLeg.Status == LegStatus.Raised)
                {
                    MovingLeg.Lower();
                }
            }
            LastSwitch += Seconds;
        }
        else
        {
            MovingLeg.Stop();
            LockedLeg.Stop();
        }
        LockedLeg.Update();
        MovingLeg.Update();
        LastCommand = Command;
        if (LeftLock && RightLock && LastSwitch > 0.5 || LastSwitch > 5)
        {
            Leg temp = MovingLeg;
            MovingLeg = LockedLeg;
            LockedLeg = temp;
            MovingLeg.Raise();
            LastSwitch = 0;
        }
    }