private void Form1_KeyDown(object sender, KeyEventArgs e) { if (!pause) { if (e.KeyCode == Keys.Right) { RightMoveTimer.Start(); } if (e.KeyCode == Keys.Left) { LeftMoveTimer.Start(); } if (e.KeyCode == Keys.Up) { UpMoveTimer.Start(); } if (e.KeyCode == Keys.Down) { DownMoveTimer.Start(); } if (e.KeyCode == Keys.Space) { if (currentAmmo < limAmmo) { currentAmmo++; fire = true; } } } }
private void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right || e.KeyCode == Keys.Down || e.KeyCode == Keys.Up) { mainPlayer.Image = Properties.Resources.cowboy_run; if (e.KeyCode == Keys.Left) { LeftMoveTimer.Start(); } if (e.KeyCode == Keys.Right) { RightMoveTimer.Start(); } if (e.KeyCode == Keys.Up) { UpMoveTimer.Start(); } if (e.KeyCode == Keys.Down) { DownMoveTimer.Start(); } } if (e.KeyCode == Keys.Space) { ShootingTimer.Start(); } if (e.KeyCode == Keys.Escape) { Process.GetCurrentProcess().Kill(); } }
// This is when key is pressed private void Form1_KeyDown(object sender, KeyEventArgs e) { if (!pause) { if (e.KeyCode == Keys.Right) { RightMoveTimer.Start(); } if (e.KeyCode == Keys.Left) { LeftMoveTimer.Start(); } if (e.KeyCode == Keys.Down) { DownMoveTimer.Start(); } if (e.KeyCode == Keys.Up) { UpMoveTimer.Start(); } } }
private void StartTimers() { LeftMoveTimer.Start(); RightMoveTimer.Start(); LaserTimer.Start(); EnemiesTimer.Start(); }
private void StartTimers() { int milliseconds = 2000; Thread.Sleep(milliseconds); LeftMoveTimer.Start(); RightMoveTimer.Start(); UpMoveTimer.Start(); DownMoveTimer.Start(); MoveBgTimer.Start(); MoveEnemiesTimer.Start(); MoveAmmunitionTimer.Start(); EnemiesAmmunitionTimer.Start(); }
private void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Left) { if (Spaceship.spaceshipX > 20) { LeftMoveTimer.Start(); } else { LeftMoveTimer.Stop(); Spaceship.spaceshipV = 0; } } if (e.KeyCode == Keys.Right) { if (Spaceship.spaceshipX < 580) { RightMoveTimer.Start(); } else { RightMoveTimer.Stop(); Spaceship.spaceshipV = 0; } } if (e.KeyCode == Keys.Space) { LaserTimer.Start(); } if (e.KeyCode == Keys.R) { ResetGame(); } }
public void Form1_KeyDown(object sender, KeyEventArgs e) // Function that performs movements in 2D space for 3 models of spacecraft { e.SuppressKeyPress = true; if (!paused) { switch (e.KeyCode) { case Keys.D: // Button D if (firstPlane) { Player.Image = Properties.Resources.Plane_1_right; } else if (secondPlane) { Player.Image = Properties.Resources.Plane_2_right; } else if (thirdPlane) { Player.Image = Properties.Resources.Plane_3_right; } RihtMoveTimer.Start(); break; case Keys.A: // Button A if (firstPlane) { Player.Image = Properties.Resources.Plane_1_left; } else if (secondPlane) { Player.Image = Properties.Resources.Plane_2_left; } else if (thirdPlane) { Player.Image = Properties.Resources.Plane_3_left; } LeftMoveTimer.Start(); break; case Keys.S: // Button S if (firstPlane) { Player.Image = Properties.Resources.Plane_1_down; } else if (secondPlane) { Player.Image = Properties.Resources.Plane_2_place; } else if (thirdPlane) { Player.Image = Properties.Resources.Plane_3_down; } BackMoveTimer.Start(); break; case Keys.W: // Button W if (firstPlane) { Player.Image = Properties.Resources.Plane_1_up; } else if (secondPlane) { Player.Image = Properties.Resources.Plane_2_up; } else if (thirdPlane) { Player.Image = Properties.Resources.Plane_3_up; } ForwardMoveTimer.Start(); break; case Keys.Space: //Button Space if (!isDead) { if (paused) { StartTimers(); } else { ShootSound.controls.play(); MoveBullets(); } } break; case Keys.P: if (isstarted) { StopTimers(); Menu_On(); } break; } } else { if (e.KeyCode == Keys.C) { if (isstarted) { StartTimers(); Menu_Off(); } } } }