// Take damage public void TakeDamage() { // Subtract 10 from the user's health, if it isn't empty if (health != 0) { health -= 10; } // Set the color of every zone on every peripheral to red Led.SetLightingForTargetZone(Led.DeviceType.Headset, 0, 100, 0, 0); Led.SetLightingForTargetZone(Led.DeviceType.Headset, 1, 100, 0, 0); Led.SetLightingForTargetZone(Led.DeviceType.Mouse, 0, 100, 0, 0); Led.SetLightingForTargetZone(Led.DeviceType.Mouse, 1, 100, 0, 0); Led.SetLightingForTargetZone(Led.DeviceType.Mousemat, 0, 100, 0, 0); Led.SetLightingForTargetZone(Led.DeviceType.Speaker, 0, 100, 0, 0); Led.SetLightingForTargetZone(Led.DeviceType.Speaker, 1, 100, 0, 0); Led.SetLightingForTargetZone(Led.DeviceType.Speaker, 2, 100, 0, 0); Led.SetLightingForTargetZone(Led.DeviceType.Speaker, 3, 100, 0, 0); }
// Gain health public void GainHealth() { // Add 10 to the user's health, if it isn't full if (health != 100) { health += 10; } // Set the color of every zone on every peripheral to green Led.SetLightingForTargetZone(Led.DeviceType.Headset, 0, 0, 100, 0); Led.SetLightingForTargetZone(Led.DeviceType.Headset, 1, 0, 100, 0); Led.SetLightingForTargetZone(Led.DeviceType.Mouse, 0, 0, 100, 0); Led.SetLightingForTargetZone(Led.DeviceType.Mouse, 1, 0, 100, 0); Led.SetLightingForTargetZone(Led.DeviceType.Mousemat, 0, 0, 100, 0); Led.SetLightingForTargetZone(Led.DeviceType.Speaker, 0, 0, 100, 0); Led.SetLightingForTargetZone(Led.DeviceType.Speaker, 1, 0, 100, 0); Led.SetLightingForTargetZone(Led.DeviceType.Speaker, 2, 0, 100, 0); Led.SetLightingForTargetZone(Led.DeviceType.Speaker, 3, 0, 100, 0); }