public void StopAllTimer() { EnterDelayTimer.Stop(); EnterTimer.Stop(); BackEnterDelayTimer.Stop(); LeaveTimer.Stop(); LeaveDelayTimer.Stop(); OutTimer.Stop(); OutDelayTimer.Stop(); }
public virtual void StopDeal() { EnterTimer.Stop(); EnterDelayTimer.Stop(); BackEnterDelayTimer.Stop(); LeaveTimer.Stop(); LeaveDelayTimer.Stop(); OutTimer.Stop(); MotionStop(); Stop(); }
protected void PauseDeal() { EnterTimer.PauseTimer(); EnterDelayTimer.PauseTimer(); BackEnterDelayTimer.PauseTimer(); LeaveTimer.PauseTimer(); LeaveDelayTimer.PauseTimer(); OutTimer.PauseTimer(); motorMoveDir = motorMoveDir; MotionStop(); Pause(); }
protected void ResumeDeal() { EnterTimer.resumeTimer(); EnterDelayTimer.resumeTimer(); BackEnterDelayTimer.resumeTimer(); LeaveTimer.resumeTimer(); LeaveDelayTimer.resumeTimer(); OutTimer.resumeTimer(); switch (motorMoveDir) { case MotorMoveDir.停止: MotionStop(); break; case MotorMoveDir.前: MotionForwardRun(); break; case MotorMoveDir.后: MotionBackRun(); break; } Resume(); }