private void TransformArmData(ref LeapArmData arm) { LeapForearmData forearm = arm.forearm; LeapHandData hand = arm.hand; LeapFingerData[] fingers = hand.fingers; // Fingers for (int i = 0; i < fingers.Length; ++i) { LeapFingerData finger = fingers[i]; finger.TipPosition = TransformVector(finger.TipPosition); finger.StabilizedTipPosition = TransformVector(finger.StabilizedTipPosition); finger.FingerDirection = TransformVector(finger.FingerDirection); finger.TipVelocity = TransformVector(finger.TipVelocity); } // Hand hand.PalmPosition = TransformVector(hand.PalmPosition); hand.StabilizedPalmPosition = TransformVector(hand.StabilizedPalmPosition); hand.PalmNormal = TransformVector(hand.PalmNormal); hand.PalmVelocity = TransformVector(hand.PalmVelocity); hand.PalmToFingersDirection = TransformVector(hand.PalmToFingersDirection); // Forearm forearm.WristPosition = TransformVector(forearm.WristPosition); forearm.ForearmDirection = TransformVector(forearm.ForearmDirection); forearm.ElbowPosition = TransformVector(forearm.ElbowPosition); }
public void BeginHand(byte[] arrHand) { Enable = true; hand_ = LeapHandData.Deserialize(arrHand); InitHand(); BeginHand(); UpdateHand(); }
public void SetLeapHand(byte[] arrHand) { if (hand_ == null) { hand_ = LeapHandData.Deserialize(arrHand); InitHand(); BeginHand(); UpdateHand(); } else { hand_ = LeapHandData.Deserialize(arrHand); UpdateHand(); } }
public override void SetLeapHand(Hand hand) { if (hand_ == null) { hand_ = hand; if (hand != null && player != null) { player.BeginHand((int)Handedness, LeapHandData.Serialize(hand)); } } else { hand_ = hand; if (hand != null && player != null) { player.SetLeapHand((int)Handedness, LeapHandData.Serialize(hand)); } } }
public void SetLeapHand(byte[] arrHand) { hand_ = LeapHandData.Deserialize(arrHand); UpdateHand(); }