Register() 공개 정적인 메소드

public static Register ( LuaState L ) : void
L LuaState
리턴 void
예제 #1
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        UILuaBehaviourWrap.Register(L);
        GameResFactoryWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        ByteBufferWrap.Register(L);
        NetworkManagerWrap.Register(L);
        LuaHelperWrap.Register(L);
        GlobalsWrap.Register(L);
        LeanTweenTypeWrap.Register(L);
        LTDescrImplWrap.Register(L);
        LTBezierWrap.Register(L);
        LTBezierPathWrap.Register(L);
        LTEventWrap.Register(L);
        LTSplineWrap.Register(L);
        LeanTweenWrap.Register(L);
        LeanAudioWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectTransformUtilityWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_ContentSizeFitterWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_RectMask2DWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_LoopScrollRectWrap.Register(L);
        UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L);
        UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_float_float", System_Action_float_float);
        L.RegFunction("Action_float_object", System_Action_float_object);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3);
        L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object);
        L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_LTEvent", System_Action_LTEvent);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #2
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        UITextOutlineWrap.Register(L);
        LeanTweenWrap.Register(L);
        LTDescrWrap.Register(L);
        LeanTweenTypeWrap.Register(L);
        SingletonMono_Common_Localization_LocalizationControllerWrap.Register(L);
        SingletonMono_Common_ResMgr_ResMgrWrap.Register(L);
        SingletonMono_Logic_UI_UIMgrWrap.Register(L);
        SingletonMono_Logic_Audio_Controller_AudioControllerWrap.Register(L);
        SingletonMono_Logic_Pool_Controller_PoolControllerWrap.Register(L);
        SingletonMono_Logic_Character_Controller_PlayerControllerWrap.Register(L);
        SingletonMono_Logic_Character_Controller_EnemyControllerWrap.Register(L);
        SingletonMono_Logic_Fight_Controller_MechanicsControllerWrap.Register(L);
        SingletonMono_Logic_UI_SoftGuide_Model_SoftGuideProxyWrap.Register(L);
        SingletonMono_Logic_Action_Controller_ActionControllerWrap.Register(L);
        SingletonPersistent_Logic_TalkingData_Controller_TalkingDataControllerWrap.Register(L);
        SingletonPersistent_Logic_AdTracking_Controller_AdTrackingControllerWrap.Register(L);
        SingletonMono_Common_GameTime_Controller_TimeControllerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_RandomWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_ParticleSystemRendererWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AudioRolloffModeWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_PlayerPrefsWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_OutlineWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ShadowWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        L.BeginModule("Dropdown");
        UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L);
        UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("Toggle");
        UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("InputField");
        UnityEngine_UI_InputField_OnChangeEventWrap.Register(L);
        UnityEngine_UI_InputField_SubmitEventWrap.Register(L);
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.BeginModule("ScrollRect");
        UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEvent_intWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEvent_boolWrap.Register(L);
        UnityEngine_Events_UnityEvent_stringWrap.Register(L);
        UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L);
        UnityEngine_Events_UnityEvent_UnityEngine_GameObject_intWrap.Register(L);
        UnityEngine_Events_UnityEvent_UnityEngine_GameObjectWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int);
        L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
        L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2);
        L.RegFunction("UnityAction_UnityEngine_GameObject_int", UnityEngine_Events_UnityAction_UnityEngine_GameObject_int);
        L.RegFunction("UnityAction_UnityEngine_GameObject", UnityEngine_Events_UnityAction_UnityEngine_GameObject);
        L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaInterface");
        LuaInterface_ToLuaPbWrap.Register(L);
        LuaInterface_ToLuaProtolWrap.Register(L);
        LuaInterface_LuaCsTransferWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        System_DateTimeWrap.Register(L);
        System_DayOfWeekWrap.Register(L);
        System_TimeSpanWrap.Register(L);
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3);
        L.RegFunction("Action_Logic_Character_PlayerEntity", System_Action_Logic_Character_PlayerEntity);
        L.RegFunction("Action_Logic_Character_PetEntity", System_Action_Logic_Character_PetEntity);
        L.RegFunction("Action_Logic_Character_HeroEntity", System_Action_Logic_Character_HeroEntity);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_float_object", System_Action_float_object);
        L.RegFunction("Action_LTEvent", System_Action_LTEvent);
        L.RegFunction("Action_float_float", System_Action_float_float);
        L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object);
        L.RegFunction("Func_Observers_Interfaces_INotification_bool", System_Func_Observers_Interfaces_INotification_bool);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Action_string_float", System_Action_string_float);
        L.RegFunction("Action_string_Common_ResMgr_ResLoaderObj", System_Action_string_Common_ResMgr_ResLoaderObj);
        L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
        L.RegFunction("Action_UnityEngine_Sprite", System_Action_UnityEngine_Sprite);
        L.RegFunction("Action_PathologicalGames_SpawnPool", System_Action_PathologicalGames_SpawnPool);
        L.RegFunction("Action_Logic_Character_EnemyPlayerEntity", System_Action_Logic_Character_EnemyPlayerEntity);
        L.RegFunction("Action_Logic_Character_EnemyEntity", System_Action_Logic_Character_EnemyEntity);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Predicate_Logic_Skill_Model_SkillDesInfo", System_Predicate_Logic_Skill_Model_SkillDesInfo);
        L.RegFunction("Action_Logic_Skill_Model_SkillDesInfo", System_Action_Logic_Skill_Model_SkillDesInfo);
        L.RegFunction("Comparison_Logic_Skill_Model_SkillDesInfo", System_Comparison_Logic_Skill_Model_SkillDesInfo);
        L.RegFunction("Predicate_System_Collections_Generic_KeyValuePair_int_float", System_Predicate_System_Collections_Generic_KeyValuePair_int_float);
        L.RegFunction("Action_System_Collections_Generic_KeyValuePair_int_float", System_Action_System_Collections_Generic_KeyValuePair_int_float);
        L.RegFunction("Comparison_System_Collections_Generic_KeyValuePair_int_float", System_Comparison_System_Collections_Generic_KeyValuePair_int_float);
        L.RegFunction("Predicate_UnityEngine_UI_Dropdown_OptionData", System_Predicate_UnityEngine_UI_Dropdown_OptionData);
        L.RegFunction("Action_UnityEngine_UI_Dropdown_OptionData", System_Action_UnityEngine_UI_Dropdown_OptionData);
        L.RegFunction("Comparison_UnityEngine_UI_Dropdown_OptionData", System_Comparison_UnityEngine_UI_Dropdown_OptionData);
        L.RegFunction("Predicate_Logic_Game_Model_GameResData", System_Predicate_Logic_Game_Model_GameResData);
        L.RegFunction("Action_Logic_Game_Model_GameResData", System_Action_Logic_Game_Model_GameResData);
        L.RegFunction("Comparison_Logic_Game_Model_GameResData", System_Comparison_Logic_Game_Model_GameResData);
        L.BeginModule("Collections");
        L.BeginModule("Generic");
        System_Collections_Generic_List_Logic_Skill_Model_SkillDesInfoWrap.Register(L);
        System_Collections_Generic_Dictionary_uint_Logic_Character_HeroEntityWrap.Register(L);
        System_Collections_Generic_KeyValuePair_uint_Logic_Character_HeroEntityWrap.Register(L);
        System_Collections_Generic_Dictionary_uint_Logic_Character_EnemyEntityWrap.Register(L);
        System_Collections_Generic_KeyValuePair_uint_Logic_Character_EnemyEntityWrap.Register(L);
        System_Collections_Generic_KeyValuePair_int_floatWrap.Register(L);
        System_Collections_Generic_List_System_Collections_Generic_KeyValuePair_int_floatWrap.Register(L);
        System_Collections_Generic_List_UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
        System_Collections_Generic_List_Logic_Game_Model_GameResDataWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("LitJson");
        LitJson_JsonDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("Observers");
        Observers_FacadeWrap.Register(L);
        Observers_NotificationWrap.Register(L);
        L.EndModule();
        L.BeginModule("Common");
        L.BeginModule("Localization");
        Common_Localization_LocalizationControllerWrap.Register(L);
        L.EndModule();
        L.BeginModule("ResMgr");
        Common_ResMgr_ResMgrWrap.Register(L);
        L.EndModule();
        L.BeginModule("Animators");
        Common_Animators_AnimatorUtilWrap.Register(L);
        Common_Animators_AnimationUtilWrap.Register(L);
        L.EndModule();
        L.BeginModule("Util");
        Common_Util_TimeUtilWrap.Register(L);
        Common_Util_TransformUtilWrap.Register(L);
        Common_Util_BlackListWordUtilWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        L.BeginModule("Components");
        Common_UI_Components_SliderValueChangeActionWrap.Register(L);
        Common_UI_Components_ScrollContentExpandWrap.Register(L);
        Common_UI_Components_ScrollContentWrap.Register(L);
        Common_UI_Components_OnResetItemWrap.Register(L);
        Common_UI_Components_ToggleContentWrap.Register(L);
        Common_UI_Components_OnInitCompleteWrap.Register(L);
        Common_UI_Components_EventTriggerDelegateWrap.Register(L);
        Common_UI_Components_UnityEventGameObjectWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("GameTime");
        L.BeginModule("Controller");
        Common_GameTime_Controller_TimeControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("Logic");
        L.BeginModule("Shaders");
        Logic_Shaders_ShadersUtilWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        Logic_UI_UIMgrWrap.Register(L);
        L.BeginModule("CommonAnimations");
        Logic_UI_CommonAnimations_CommonMoveByAnimationWrap.Register(L);
        Logic_UI_CommonAnimations_CommonFadeInAnimationWrap.Register(L);
        Logic_UI_CommonAnimations_CommonFadeToAnimationWrap.Register(L);
        L.EndModule();
        L.BeginModule("SoftGuide");
        L.BeginModule("Model");
        Logic_UI_SoftGuide_Model_SoftGuideProxyWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Friend");
        L.BeginModule("Model");
        Logic_UI_Friend_Model_FriendInfoWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("RedPoint");
        L.BeginModule("View");
        Logic_UI_RedPoint_View_RedPointViewWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("FightResult");
        L.BeginModule("View");
        Logic_UI_FightResult_View_NumberIncreaseActionWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("GoodsJump");
        L.BeginModule("View");
        Logic_UI_GoodsJump_View_GoodsJumpButtonWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("Audio");
        L.BeginModule("Controller");
        Logic_Audio_Controller_AudioControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Pool");
        L.BeginModule("Controller");
        Logic_Pool_Controller_PoolControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Skill");
        Logic_Skill_SkillUtilWrap.Register(L);
        L.BeginModule("Model");
        Logic_Skill_Model_SkillInfoWrap.Register(L);
        Logic_Skill_Model_SkillDataWrap.Register(L);
        Logic_Skill_Model_SkillDesInfoWrap.Register(L);
        Logic_Skill_Model_MechanicsDataWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Character");
        Logic_Character_CharacterEntityWrap.Register(L);
        Logic_Character_HeroEntityWrap.Register(L);
        Logic_Character_PlayerEntityWrap.Register(L);
        Logic_Character_EnemyEntityWrap.Register(L);
        Logic_Character_EnemyPlayerEntityWrap.Register(L);
        Logic_Character_PetEntityWrap.Register(L);
        L.BeginModule("Model");
        Logic_Character_Model_CharacterBaseInfoWrap.Register(L);
        Logic_Character_Model_BuffInfoWrap.Register(L);
        L.EndModule();
        L.BeginModule("Controller");
        Logic_Character_Controller_PlayerControllerWrap.Register(L);
        Logic_Character_Controller_EnemyControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Fight");
        L.BeginModule("Controller");
        Logic_Fight_Controller_MechanicsControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Position");
        L.BeginModule("Model");
        Logic_Position_Model_PositionDataWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Enums");
        Logic_Enums_SkillTypeWrap.Register(L);
        Logic_Enums_BuffTypeWrap.Register(L);
        Logic_Enums_SkillLevelBuffAddTypeWrap.Register(L);
        Logic_Enums_BuffAddTypeWrap.Register(L);
        Logic_Enums_MechanicsTypeWrap.Register(L);
        Logic_Enums_RoleAttackAttributeTypeWrap.Register(L);
        Logic_Enums_TargetTypeWrap.Register(L);
        Logic_Enums_MechanicsValueTypeWrap.Register(L);
        Logic_Enums_BaseResTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("Model");
        L.BeginModule("View");
        Logic_Model_View_ModelRotateAndAnimWrap.Register(L);
        Logic_Model_View_ModelBehaviourWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Action");
        L.BeginModule("Controller");
        Logic_Action_Controller_ActionControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Game");
        L.BeginModule("Model");
        Logic_Game_Model_GameResDataWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("TalkingData");
        L.BeginModule("Controller");
        Logic_TalkingData_Controller_TalkingDataControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("AdTracking");
        L.BeginModule("Controller");
        Logic_AdTracking_Controller_AdTrackingControllerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #3
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        GameResFactoryWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        ByteBufferWrap.Register(L);
        NetworkManagerWrap.Register(L);
        LuaHelperWrap.Register(L);
        LeanTweenTypeWrap.Register(L);
        LTDescrImplWrap.Register(L);
        LTBezierWrap.Register(L);
        LTBezierPathWrap.Register(L);
        LTEventWrap.Register(L);
        LTSplineWrap.Register(L);
        LeanTweenWrap.Register(L);
        LeanAudioWrap.Register(L);
        L.BeginModule("DG");
        L.BeginModule("Tweening");
        DG_Tweening_DOTweenWrap.Register(L);
        DG_Tweening_TweenWrap.Register(L);
        DG_Tweening_SequenceWrap.Register(L);
        DG_Tweening_TweenerWrap.Register(L);
        DG_Tweening_LoopTypeWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectTransformUtilityWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_ContentSizeFitterWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_LoopScrollRectWrap.Register(L);
        UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L);
        UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_float_float", System_Action_float_float);
        L.RegFunction("Action_float_object", System_Action_float_object);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3);
        L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object);
        L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_LTEvent", System_Action_LTEvent);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #4
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        ScriptProxyWrap.Register(L);
        JJButtonWrap.Register(L);
        JJLabelWrap.Register(L);
        LeanTweenWrap.Register(L);
        LTDescrImplWrap.Register(L);
        LeanTweenTypeWrap.Register(L);
        UIButtonWrap.Register(L);
        EventDelegateWrap.Register(L);
        UIGridWrap.Register(L);
        UISpriteAnimationWrap.Register(L);
        UIEventListenerWrap.Register(L);
        UICameraWrap.Register(L);
        UISpriteWrap.Register(L);
        UIPanelWrap.Register(L);
        JJEventTriggerWrap.Register(L);
        MathUtilWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        UIButtonColorWrap.Register(L);
        UIWidgetContainerWrap.Register(L);
        UIBasicSpriteWrap.Register(L);
        UIWidgetWrap.Register(L);
        UIRectWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_PrimitiveTypeWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        LuaFramework_GameManagerWrap.Register(L);
        LuaFramework_LuaManagerWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_TimerManagerWrap.Register(L);
        LuaFramework_ThreadManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        LuaFramework_ResourceManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_float_float", System_Action_float_float);
        L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3);
        L.RegFunction("Action_float_object", System_Action_float_object);
        L.RegFunction("Action_LTEvent", System_Action_LTEvent);
        L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object);
        L.RegFunction("Comparison_UnityEngine_Transform", System_Comparison_UnityEngine_Transform);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #5
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        CUtilWrap.Register(L);
        LuaProfilerWrap.Register(L);
        LeanTweenWrap.Register(L);
        LeanTweenTypeWrap.Register(L);
        LTDescrImplWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_RenderModeWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_CanvasScalerWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.BeginModule("CanvasScaler");
        UnityEngine_UI_CanvasScaler_ScaleModeWrap.Register(L);
        UnityEngine_UI_CanvasScaler_ScreenMatchModeWrap.Register(L);
        L.EndModule();
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L);
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        UnityEngine_EventSystems_PointerInputModuleWrap.Register(L);
        UnityEngine_EventSystems_BaseInputModuleWrap.Register(L);
        UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.EndModule();
        L.BeginModule("FXGame");
        FXGame_LuaBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_float_float", System_Action_float_float);
        L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3);
        L.RegFunction("Action_float_object", System_Action_float_object);
        L.RegFunction("Action_LTEvent", System_Action_LTEvent);
        L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }