play() 공개 정적인 메소드

public static play ( RectTransform rectTransform, UnityEngine sprites ) : LTDescr,
rectTransform UnityEngine.RectTransform
sprites UnityEngine
리턴 LTDescr,
    void Start()
    {
        // Time.timeScale = 1f/4f;

        // *********** Main Window **********
        // Scale the whole window in
        mainWindow.localScale = Vector3.zero;
        LeanTween.scale(mainWindow, new Vector3(1f, 1f, 1f), 0.6f).setEase(LeanTweenType.easeOutBack);
        LeanTween.alphaCanvas(mainWindow.GetComponent <CanvasGroup>(), 0f, 1f).setDelay(2f).setLoopPingPong().setRepeat(2);

        // Fade the main paragraph in while moving upwards
        mainParagraphText.anchoredPosition3D += new Vector3(0f, -10f, 0f);
        LeanTween.textAlpha(mainParagraphText, 0f, 0.6f).setFrom(0f).setDelay(0f);
        LeanTween.textAlpha(mainParagraphText, 1f, 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
        LeanTween.move(mainParagraphText, mainParagraphText.anchoredPosition3D + new Vector3(0f, 10f, 0f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);

        // Flash text to purple and back
        LeanTween.textColor(mainTitleText, new Color(133f / 255f, 145f / 255f, 223f / 255f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f).setLoopPingPong().setRepeat(-1);

        // Fade button in
        LeanTween.textAlpha(mainButton2, 1f, 2f).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
        LeanTween.alpha(mainButton2, 1f, 2f).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);


        // *********** Pause Button **********
        // Drop pause button in
        pauseWindow.anchoredPosition3D += new Vector3(0f, 200f, 0f);
        LeanTween.moveY(pauseWindow, pauseWindow.anchoredPosition3D.y + -200f, 0.6f).setEase(LeanTweenType.easeOutSine).setDelay(0.6f);

        // Punch Pause Symbol
        RectTransform pauseText = pauseWindow.Find("PauseText").GetComponent <RectTransform>();

        LeanTween.moveZ(pauseText, pauseText.anchoredPosition3D.z - 80f, 1.5f).setEase(LeanTweenType.punch).setDelay(2.0f);

        // Rotate rings around in opposite directions
        LeanTween.rotateAroundLocal(pauseRing1, Vector3.forward, 360f, 12f).setRepeat(-1);
        LeanTween.rotateAroundLocal(pauseRing2, Vector3.forward, -360f, 22f).setRepeat(-1);


        // *********** Chat Window **********
        // Flip the chat window in
        chatWindow.RotateAround(chatWindow.position, Vector3.up, -180f);
        LeanTween.rotateAround(chatWindow, Vector3.up, 180f, 2f).setEase(LeanTweenType.easeOutElastic).setDelay(1.2f);

        // Play a series of sprites on the window on repeat endlessly
        LeanTween.play(chatRect, chatSprites).setLoopPingPong();

        // Animate the bar up and down while changing the color to red-ish
        LeanTween.color(chatBar2, new Color(248f / 255f, 67f / 255f, 108f / 255f, 0.5f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong().setDelay(1.2f);
        LeanTween.scale(chatBar2, new Vector2(1f, 0.7f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong();

        // Write in paragraph text
        string origText = chatText.text;

        chatText.text = "";
        LeanTween.value(gameObject, 0, (float)origText.Length, 6f).setEase(LeanTweenType.easeOutQuad).setOnUpdate((float val) => {
            chatText.text = origText.Substring(0, Mathf.RoundToInt(val));
        }).setLoopClamp().setDelay(2.0f);
    }
예제 #2
0
        private IEnumerator IAnimateMenuCharacters()
        {
            var titleAniamtionImageRectTransform = TitleAnimationImage.GetComponent <RectTransform>();

            LeanTween.play(
                titleAniamtionImageRectTransform,
                TitleCharacterAnimationSprites)
            .setSpeed(10);

            yield return(null);
        }
예제 #3
0
 //LeanTween.play
 public static LTDescr LeanPlay(this RectTransform rectTransform, UnityEngine.Sprite[] sprites)
 {
     return(LeanTween.play(rectTransform, sprites));
 }
예제 #4
0
        private void buildTween(LeanTweenItem item, float delayAdd, bool generateCode)
        {
            float delay = item.delay + delayAdd;
            bool  code  = generateCode;
            float d     = item.duration;

            // Debug.Log("item:"+item.action);
            if (item.action == TweenAction.ALPHA)
            {
                tween = code ? append("alpha", item.to.x, d) : LeanTween.alpha(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.ALPHA_VERTEX)
            {
                tween = code ? append("alphaVertex", item.to.x, d) : LeanTween.alphaVertex(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE)
            {
                tween = code ? append("move", item.to, d) : LeanTween.move(gameObject, item.to, d);
            }
            else if (item.action == TweenAction.MOVE_LOCAL)
            {
                tween = code ? append("moveLocal", item.to, d) : LeanTween.moveLocal(gameObject, item.to, d);
            }
            else if (item.action == TweenAction.MOVE_LOCAL_X)
            {
                tween = code ? append("moveLocalX", item.to.x, d) : LeanTween.moveLocalX(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_LOCAL_Y)
            {
                tween = code ? append("moveLocalY", item.to.x, d) : LeanTween.moveLocalY(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_LOCAL_Z)
            {
                tween = code ? append("moveLocalZ", item.to.x, d) : LeanTween.moveLocalZ(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_X)
            {
                tween = code ? append("moveX", item.to.x, d) : LeanTween.moveX(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_Y)
            {
                tween = code ? append("moveY", item.to.x, d) : LeanTween.moveY(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_Z)
            {
                tween = code ? append("moveZ", item.to.x, d) : LeanTween.moveZ(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_CURVED)
            {
                tween = code ? append("move", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.move(gameObject, item.bezierPath.vec3, d);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath(" + item.orientToPath + ")");
                    }
                    else
                    {
                        tween.setOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
            }
            else if (item.action == TweenAction.MOVE_CURVED_LOCAL)
            {
                tween = code ? append("moveLocal", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.moveLocal(gameObject, item.bezierPath.vec3, d);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath(" + item.orientToPath + ")");
                    }
                    else
                    {
                        tween.setOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
            }
            else if (item.action == TweenAction.MOVE_SPLINE)
            {
                tween = code ? append("moveSpline", item.splinePath ? item.splinePath.splineVector() : null, d) : LeanTween.moveSpline(gameObject, item.splinePath.splineVector(), d);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath(" + item.orientToPath + ")");
                    }
                    else
                    {
                        tween.setOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
            }
            else if (item.action == TweenAction.ROTATE)
            {
                tween = code ? append("rotate", item.to, d) : LeanTween.rotate(gameObject, item.to, d);
            }
            else if (item.action == TweenAction.ROTATE_AROUND)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.rotateAround(gameObject, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)");
                }
                else
                {
                    tween = LeanTween.rotateAround(gameObject, item.axis, item.to.x, d);
                }
            }
            else if (item.action == TweenAction.ROTATE_AROUND_LOCAL)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.rotateAroundLocal(gameObject, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)");
                }
                else
                {
                    tween = LeanTween.rotateAroundLocal(gameObject, item.axis, item.to.x, d);
                }
            }
            else if (item.action == TweenAction.ROTATE_LOCAL)
            {
                tween = code ? append("rotateLocal", item.to, d) : LeanTween.rotateLocal(gameObject, item.to, d);
            }
            else if (item.action == TweenAction.ROTATE_X)
            {
                tween = code ? append("rotateX", item.to.x, d) : LeanTween.rotateX(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.ROTATE_Y)
            {
                tween = code ? append("rotateY", item.to.x, d) : LeanTween.rotateY(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.ROTATE_Z)
            {
                tween = code ? append("rotateZ", item.to.x, d) : LeanTween.rotateZ(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.SCALE)
            {
                tween = code ? append("scale", item.to, d) : LeanTween.scale(gameObject, item.to, d);
            }
            else if (item.action == TweenAction.SCALE_X)
            {
                tween = code ? append("scaleX", item.to.x, d) : LeanTween.scaleX(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.SCALE_Y)
            {
                tween = code ? append("scaleY", item.to.x, d) : LeanTween.scaleY(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.SCALE_Z)
            {
                tween = code ? append("scaleZ", item.to.x, d) : LeanTween.scaleZ(gameObject, item.to.x, d);
            }
                        #if !UNITY_4_3 && !UNITY_4_5
            else if (item.action == TweenAction.CANVAS_MOVE)
            {
                tween = code ? appendRect("move", item.to, d) : LeanTween.move(GetComponent <RectTransform>(), item.to, d);
            }
            else if (item.action == TweenAction.CANVAS_SCALE)
            {
                tween = code ? appendRect("scale", item.to, d) : LeanTween.scale(GetComponent <RectTransform>(), item.to, d);
            }
            else if (item.action == TweenAction.CANVAS_ROTATEAROUND)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.rotateAround(rectTransform, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)");
                }
                else
                {
                    tween = LeanTween.rotateAround(GetComponent <RectTransform>(), item.axis, item.to.x, d);
                }
            }
            else if (item.action == TweenAction.CANVAS_ROTATEAROUND_LOCAL)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.rotateAroundLocal(rectTransform, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)");
                }
                else
                {
                    tween = LeanTween.rotateAroundLocal(GetComponent <RectTransform>(), item.axis, item.to.x, d);
                }
            }
            else if (item.action == TweenAction.CANVAS_ALPHA)
            {
                tween = code ? appendRect("alpha", item.to.x, d) : LeanTween.alpha(GetComponent <RectTransform>(), item.to.x, d);
            }
            else if (item.action == TweenAction.CANVAS_COLOR)
            {
                tween = code ? appendRect("color", item.colorTo, d) : LeanTween.color(GetComponent <RectTransform>(), item.colorTo, d);
            }
            else if (item.action == TweenAction.TEXT_ALPHA)
            {
                tween = code ? appendRect("textAlpha", item.to.x, d) : LeanTween.textAlpha(GetComponent <RectTransform>(), item.to.x, d);
            }
            else if (item.action == TweenAction.TEXT_COLOR)
            {
                tween = code ? appendRect("textColor", item.colorTo, d) : LeanTween.textColor(GetComponent <RectTransform>(), item.colorTo, d);
            }
            else if (item.action == TweenAction.CANVAS_PLAYSPRITE)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.play(rectTransform, sprites).setFrameRate(" + item.frameRate + "f)");
                }
                else
                {
                    tween = LeanTween.play(GetComponent <RectTransform>(), item.sprites).setFrameRate(item.frameRate);
                }
            }
                        #endif
            else if (item.action == TweenAction.COLOR)
            {
                tween = code ? append("color", item.colorTo, d) : LeanTween.color(gameObject, item.colorTo, d);
            }
            else if (item.action == TweenAction.DELAYED_SOUND)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.delayedSound(gameObject, passAudioClipHere, " + vecToStr(item.from) + ", " + d + "f)");
                }
                else
                {
                    tween = LeanTween.delayedSound(gameObject, item.audioClip, item.from, item.duration);
                }
            }
            else
            {
                tween = null;
                Debug.Log("The tween '" + item.action.ToString() + "' has not been implemented. info item:" + item);
                return;
            }


            // Append Extras
            if (generateCode)
            {
                if (delay > 0f)
                {
                    codeBuild.Append(".setDelay(" + delay + "f)");
                }
            }
            else
            {
                tween = tween.setDelay(delay);
            }
            if (item.ease == LeanTweenType.animationCurve)
            {
                if (generateCode)
                {
                    codeBuild.Append(".setEase(");
                    append(item.animationCurve);
                    codeBuild.Append(")");
                }
                else
                {
                    tween.setEase(item.animationCurve);
                }
            }
            else
            {
                if (generateCode)
                {
                    if (item.ease != LeanTweenType.linear)
                    {
                        codeBuild.Append(".setEase(LeanTweenType." + item.ease + ")");
                    }
                }
                else
                {
                    tween.setEase(item.ease);
                }
            }
            // Debug.Log("curve:"+item.animationCurve+" item.ease:"+item.ease);
            if (item.between == LeanTweenBetween.FromTo)
            {
                if (generateCode)
                {
                    codeBuild.Append(".setFrom(" + item.from + ")");
                }
                else
                {
                    tween.setFrom(item.from);
                }
            }
            if (item.doesLoop)
            {
                if (generateCode)
                {
                    codeBuild.Append(".setRepeat(" + item.loopCount + ")");
                }
                else
                {
                    tween.setRepeat(item.loopCount);
                }

                if (item.loopType == LeanTweenType.pingPong)
                {
                    if (generateCode)
                    {
                        codeBuild.Append(".setLoopPingPong()");
                    }
                    else
                    {
                        tween.setLoopPingPong();
                    }
                }
            }
            if (generateCode)
            {
                codeBuild.Append(";\n");
            }
        }