public override void Awake() { base.Awake(); //取得管理者的邏輯物件 logicObject = nadiSystemEditor.logicObject; // exposeToEditor = GetComponent <ExposeToEditor>(); leanSelectable = GetComponent <LeanSelectable>(); }
void Awake() { selectable = GetComponent <LeanSelectable>(); draggingEnabled = true; rigScaler = GetComponent <RigScaler>(); playerCamera = Camera.main; resetableRigidbodies = transform.GetComponentsInChildren <ResetableRigidbody>(); rigidbodies = transform.GetComponentsInChildren <Rigidbody>().ToList(); }
private LeanSelectable AddSelectableComponent(GameObject gameObject) { LeanSelectable selectable = gameObject.GetComponent <LeanSelectable>(); if (selectable == null) { selectable = gameObject.AddComponent <LeanSelectable>(); } return(selectable); }
private void Start() { rb = GetComponent <Rigidbody2D>(); leanSelectable = GetComponent <LeanSelectable>(); randTime = Random.Range(minTimeRange, maxTimeRange); currentTime = randTime; currentCrazyTime = Random.Range(maxCrazyTime - 1, maxCrazyTime + 1); }
private void Start() { leanSelectable = this.gameObject.GetComponent <LeanSelectable>(); //Pega a matriz de jogo do nível atual Scene scene = SceneManager.GetActiveScene(); gameController = GameObject.Find("GameController"); lvl = (LevelController)gameController.GetComponent("LevelController"); gameVet = lvl.GetGameVet(scene.name); gameVetProc = lvl.GetGameProcVet(scene.name); }
private void RegisterBaseComponents() { _mesh = GetComponent <MeshFilter>().sharedMesh; _mr = GetComponent <MeshRenderer>(); _mainCamera = Camera.main; // register lean scripts _ls = GetComponent <LeanSelectable>(); _collider = GetComponent <MeshCollider>(); _collider.convex = false; }
private void OnTriggerEnter2D(Collider2D other) { Debug.Log("entered"); LeanSelectable objectSelect = other.GetComponent <LeanSelectable>(); if (objectSelect != null) { objectSelect.enabled = false; presents.Add(other.gameObject); } }
/// <summary> /// /// </summary> /// <param name="gameObject"></param> /// <param name="includeChildren"></param> /// <param name="callback"></param> public void RegisterSwipeDelta(GameObject gameObject, bool includeChildren, OnTouchDelegate callback) { if (gameObject == null) { // Register a global swipe delta event RegisterSwipeDelta(callback); return; } LeanFingerMove move = gameObject.AddComponent <LeanFingerMove>(); LeanSelectable selectable = AddSelectableComponent(gameObject); selectable.DeselectOnUp = true; move.RequiredSelectable = selectable; move.Use.IgnoreStartedOverGui = false; selectable.OnSelect.AddListener((LeanFinger finger) => { move.AddFinger(finger); }); selectable.OnDeselect.AddListener(() => { move.RemoveAllFingers(); }); move.OnDrag += (Vector3 delta, Vector3 position) => { callback?.Invoke(new TouchCallbackVO() { gameObject = gameObject, delta = delta, objectPosition = position }); }; // Check if it exists in the dictionary if (registeredSwipeDeltaCallbacks.ContainsKey(gameObject)) { // Check if this particular callback is already registered if (registeredSwipeDeltaCallbacks[gameObject].Contains(callback)) { return; } } else { registeredSwipeDeltaCallbacks.Add(gameObject, new List <OnTouchDelegate>()); } registeredSwipeDeltaCallbacks[gameObject].Add(callback); }
//private void OnEnable() //{ // LeanTouch.OnGesture += FingerPinch; //} //private void OnDisable() //{ // LeanTouch.OnGesture -= FingerPinch; //} //private void FingerPinch(List<LeanFinger> fingers) //{ //} protected virtual void LateUpdate() { // Get the fingers we want to use var fingers = LeanSelectable.GetFingers(IgnoreStartedOverGui, IgnoreIsOverGui, RequiredFingerCount, RequiredSelectable); // Get the pinch ratio of these fingers var pinchRatio = LeanGesture.GetPinchRatio(fingers); if (pinchRatio < 1 && OnPinch != null) { OnPinch.Invoke(); Debug.Log("pinching"); } }
// Start is called before the first frame update void Start() { image = GameObject.Find("RawImage"); borderObject = GameObject.Find("Border"); sprite = GetComponent <SpriteRenderer>(); camera = GameObject.Find("Main Camera"); cameraScript = camera.GetComponent <PanZoom>(); moving = false; selected = false; imageRectTransform = image.GetComponent <RectTransform>(); m_RawImage = image.GetComponent <RawImage>(); borderImage = borderObject.GetComponent <Image>(); leanDrag = GetComponent <LeanDragTranslate>(); leanSelect = GetComponent <LeanSelectable>(); }
public void Init(EntityData a_data, LeanSelectable a_leanSelectable) { m_doesRotate = a_data.DoesRotate; m_doesScale = a_data.DoesScale; //initialize LeanFingerFilter m_use = new LeanFingerFilter(true); m_use.Filter = LeanFingerFilter.FilterType.AllFingers; //mark the leanselectable as selected so we can interact with it leanSelectable = a_leanSelectable; m_use.RequiredSelectable = leanSelectable; leanSelectable.IsSelected = true; //set minimum scale minScale = a_data.Scale; transform.localScale = Vector3.one * minScale; pinchScale = 1f; }
/// <summary> /// /// </summary> /// <param name="gameObject"></param> /// <param name="selectable"></param> private void HandleIncludeChildren(GameObject gameObject, LeanSelectable selectable) { foreach (Transform child in gameObject.transform) { LeanSelectable s = AddSelectableComponent(child.gameObject); s.DeselectOnUp = true; s.OnSelect.AddListener((LeanFinger finger) => { selectable.Select(finger); }); s.OnDeselect.AddListener(() => { selectable.Deselect(); }); } }
/// <summary> /// /// </summary> /// <param name="gameObject"></param> /// <param name="includeChildren"></param> /// <param name="callback"></param> public void RegisterTouchDown(GameObject gameObject, bool includeChildren, OnTouchDelegate callback) { if (gameObject == null) { RegisterTouchDown(callback); return; } GameObject target = gameObject; if (gameObject.transform is RectTransform) { } else { Collider collider = gameObject.GetComponentInChildren <Collider>(); if (collider == null) { DebugLogger.LogWarning("Touch : Could not register touch down. No Collider found on {0}", gameObject.name); return; } target = collider.gameObject; } LeanFingerDown down = target.AddComponent <LeanFingerDown>(); down.IgnoreStartedOverGui = false; LeanSelectable selectable = AddSelectableComponent(gameObject); selectable.DeselectOnUp = true; down.RequiredSelectable = selectable; down.OnFinger.AddListener((LeanFinger leanFinger) => { Vector3 pos = leanFinger.ScreenPosition; callback?.Invoke(new TouchCallbackVO { gameObject = gameObject, screenPosition = leanFinger.ScreenPosition }); }); }
protected virtual void Update() { if (!RotateEnabled) { return; } var fingers = LeanSelectable.GetFingers(_ignoreStartedOverGui, _ignoreIsOverGui); if (fingers.Count <= 0) { return; } var firstFinger = fingers[0]; var direction = Mathf.Sign(firstFinger.ScreenDelta.x); var magnitude = firstFinger.ScreenDelta.magnitude; transform.Rotate(Vector3.down, direction * magnitude, Space.Self); }
private void LeanSelectable_OnDeselectGlobal(LeanSelectable obj) { var item = obj.GetComponent <InventoryItem>(); _globalEvents.ItemDeselectedEvent.Invoke(item); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); var raycasts = Physics.RaycastAll(ray, 100); { if (raycasts.Any(x => x.collider.tag == "Bag")) // If pointer is over bag { _globalEvents.ItemDroppedToBagEvent.Invoke(item); return; } } if (item.IsInBag) { _globalEvents.ItemRemovedFromBagEvent.Invoke(item); } }
// Start is called before the first frame update void Start() { leanSelectable = GetComponent <LeanSelectable>(); rb = GetComponent <Rigidbody2D>(); }
void Start() { leanSelectable = GetComponent <LeanSelectable>(); }
} //END Awake //-------------------------------// public override void PrepareEvent() //-------------------------------// { if( action == Actions.CopyValues ) { if( TransformAction_CopyValues() && copyToTransform != null ) { eventReady = true; } else if( TransformAction_CopyValues() && copyToRectTransform != null ) { eventReady = true; } } else if( action == Actions.SetValues ) { if( TransformType_Transform() && ChangeTransform != null ) { eventReady = true; } else if( TransformType_RectTransform() && ChangeRectTransform != null ) { eventReady = true; } } else if( action == Actions.EnablePinchToScale ) { #if LEANTOUCH leanSelectable = null; leanManualRotateSmooth = null; leanMultiTwist = null; leanScale = null; if( IsGestureTransformTypeBlockModel() && blockModelToChange != null ) { eventReady = true; } else if( IsGestureTransformTypeTransform() && transformToChange != null ) { eventReady = true; } else { eventReady = false; } #else eventReady = false; #endif } else if( action == Actions.EnableTwistToRotate ) { #if LEANTOUCH leanSelectable = null; leanManualRotateSmooth = null; leanMultiTwist = null; leanScale = null; if( IsGestureTransformTypeBlockModel() && blockModelToChange != null ) { eventReady = true; } else if( IsGestureTransformTypeTransform() && transformToChange != null ) { eventReady = true; } else { eventReady = false; } #else eventReady = false; #endif } else if( action == Actions.DisablePinchToScale ) { #if LEANTOUCH if( IsGestureTransformTypeBlockModel() && blockModelToChange != null ) { eventReady = true; } else if( IsGestureTransformTypeTransform() && transformToChange != null ) { eventReady = true; } else { eventReady = false; } #else eventReady = false; #endif } else if( action == Actions.DisableTwistToRotate ) { #if LEANTOUCH if( IsGestureTransformTypeBlockModel() && blockModelToChange != null ) { eventReady = true; } else if( IsGestureTransformTypeTransform() && transformToChange != null ) { eventReady = true; } else { eventReady = false; } #else eventReady = false; #endif } else if( action == Actions.ReEnablePinchToScale ) { #if LEANTOUCH if( IsGestureTransformTypeBlockModel() && blockModelToChange != null ) { eventReady = true; } else if( IsGestureTransformTypeTransform() && transformToChange != null ) { eventReady = true; } else { eventReady = false; } #else eventReady = false; #endif } else if( action == Actions.ReEnableTwistToRotate ) { #if LEANTOUCH if( IsGestureTransformTypeBlockModel() && blockModelToChange != null ) { eventReady = true; } else if( IsGestureTransformTypeTransform() && transformToChange != null ) { eventReady = true; } else { eventReady = false; } #else eventReady = false; #endif } } //END PrepareEvent
private void LeanSelectable_OnSelectGlobal(LeanSelectable arg1, LeanFinger arg2) { _globalEvents.ItemSelectedEvent.Invoke(arg1.GetComponent <InventoryItem>()); }
private void Awake() { _leanSelectable = GetComponent <LeanSelectable>(); _leanSelectable.OnSelect.AddListener(OnSelect); }
private void Awake() { _outline = GetComponent <Outline>(); _selectable = GetComponent <LeanSelectable>(); }