예제 #1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Chessman"))           //如果碰到棋子,则回收
        {
            if (pointerPool == null)
            {
                pointerPool = transform.parent.GetComponent <LeanPool>();
            }
            if (chessmanManager == null)
            {
                chessmanManager = transform.parent.GetComponent <ChessmanManager>();
            }
            GameObject go = other.transform.parent.gameObject;
            chessmanManager.DetectedObstacles.Add(go);
            //Debug.Log(chessmanManager.DetectedObstacles.Count.ToString() + "++++");

            chessmanManager.spawnedPointers.Remove(gameObject);
            pointerPool.FastDespawn(gameObject);
        }
    }
예제 #2
0
    /// <summary>
    /// 清除指针和障碍列表
    /// </summary>
    public void hidePointer()
    {
        if (spawnedPointers.Count > 0)
        {
            for (int i = 0; i < spawnedPointers.Count; i++)
            {
                pointerPool.FastDespawn(spawnedPointers[i]);
                //Debug.Log("FastDespawn" + i + "  " + spawnedPointers[i]);
            }
            spawnedPointers.Clear();
        }

        if (DetectedObstacles.Count > 0)
        {
            DetectedObstacles.Clear();
        }
    }