예제 #1
0
    public GameObject Spawn(GameObject prefab, Vector3 position, Quaternion rotation, Transform parent)
    {
        if (prefab != null)
        {
            var gameObjectPool = default(LeanGameObjectPool);

            if (LeanGameObjectPool.TryFindPoolByPrefab(prefab, ref gameObjectPool) == false)
            {
                gameObjectPool = new GameObject(prefab.name + " Pool").AddComponent <LeanGameObjectPool>();
                gameObjectPool.transform.SetParent(_pool.transform);

                gameObjectPool.Prefab = prefab;
            }

            var clone = gameObjectPool.Spawn(position, rotation, parent);

            if (clone != null)
            {
                if (gameObjectPool.Recycle && gameObjectPool.Spawned >= gameObjectPool.Capacity)
                {
                    var existingPool = default(LeanGameObjectPool);

                    if (Links.TryGetValue(clone, out existingPool))
                    {
                        if (existingPool != gameObjectPool)
                        {
                            Links.Remove(clone);
                        }
                        else
                        {
                            return(clone.gameObject);
                        }
                    }
                }

                Links.Add(clone, gameObjectPool);

                return(clone.gameObject);
            }
        }
        else
        {
            Debug.LogError("Attempting to spawn a null prefab");
        }

        return(null);
    }
예제 #2
0
    /// <summary>
    ///     池中预加载一定数量目标预制体的实例
    /// </summary>
    /// <param name="prefab">目标预制体</param>
    /// <param name="size">预加载数量</param>
    public void Preload(GameObject prefab, int size = 5)
    {
        if (prefab != null)
        {
            var gameObjectPool = default(LeanGameObjectPool);

            if (LeanGameObjectPool.TryFindPoolByPrefab(prefab, ref gameObjectPool) == false)
            {
                gameObjectPool = new GameObject(prefab.name + " Pool").AddComponent <LeanGameObjectPool>();
                gameObjectPool.transform.SetParent(_pool.transform);

                gameObjectPool.Prefab = prefab;
            }

            gameObjectPool.Preload = size;
            gameObjectPool.PreloadAll();
        }
        else
        {
            Debug.LogError("无法为 null 预制体做预加载");
        }
    }