예제 #1
0
    static int createAudioStream(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 1);
                UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 2);
                LeanAudioStream            o    = LeanAudio.createAudioStream(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 1);
                UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 2);
                LeanAudioOptions           arg2 = (LeanAudioOptions)ToLua.CheckObject <LeanAudioOptions>(L, 3);
                LeanAudioStream            o    = LeanAudio.createAudioStream(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LeanAudio.createAudioStream"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #2
0
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         LeanAudioStream o;
         System.Single[] a1;
         checkArray(l, 2, out a1);
         o = new LeanAudioStream(a1);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
예제 #3
0
 static public int OnAudioSetPosition(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         LeanAudioStream self = (LeanAudioStream)checkSelf(l);
         System.Int32    a1;
         checkType(l, 2, out a1);
         self.OnAudioSetPosition(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
예제 #4
0
 static public int get_audioClip(IntPtr l)
 {
     try {
         LeanAudioStream self = (LeanAudioStream)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.audioClip);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #5
0
 static public int set_audioClip(IntPtr l)
 {
     try {
         LeanAudioStream       self = (LeanAudioStream)checkSelf(l);
         UnityEngine.AudioClip v;
         checkType(l, 2, out v);
         self.audioClip = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #6
0
 static public int set_position(IntPtr l)
 {
     try {
         LeanAudioStream self = (LeanAudioStream)checkSelf(l);
         System.Int32    v;
         checkType(l, 2, out v);
         self.position = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #7
0
 static public int OnAudioSetPosition(IntPtr l)
 {
     try {
         LeanAudioStream self = (LeanAudioStream)checkSelf(l);
         System.Int32    a1;
         checkType(l, 2, out a1);
         self.OnAudioSetPosition(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #8
0
 static public int OnAudioRead(IntPtr l)
 {
     try {
         LeanAudioStream self = (LeanAudioStream)checkSelf(l);
         System.Single[] a1;
         checkArray(l, 2, out a1);
         self.OnAudioRead(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #9
0
 static public int set_audioArr(IntPtr l)
 {
     try {
         LeanAudioStream self = (LeanAudioStream)checkSelf(l);
         System.Single[] v;
         checkArray(l, 2, out v);
         self.audioArr = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #10
0
 static public int constructor(IntPtr l)
 {
     try {
         LeanAudioStream o;
         System.Single[] a1;
         checkArray(l, 2, out a1);
         o = new LeanAudioStream(a1);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #11
0
 static int createAudioStream(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationCurve));
         UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationCurve));
         LeanAudioOptions           arg2 = (LeanAudioOptions)ToLua.CheckObject(L, 3, typeof(LeanAudioOptions));
         LeanAudioStream            o    = LeanAudio.createAudioStream(arg0, arg1, arg2);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }