public void Fill(NodeAddedEvent e, LeagueFirstEntranceRewardNotificationNode notification, LeagueDialogNode popup, [JoinAll] UserWithLeagueNode user, [JoinByLeague] LeagueNode league, [JoinAll] Optional <SingleNode <WindowsSpaceComponent> > screens) { PopupDialogComponent popupDialog = popup.popupDialog; popupDialog.itemsContainer.DestroyChildren(); popupDialog.leagueIcon.SpriteUid = league.leagueIcon.SpriteUid; popupDialog.leagueIcon.GetComponent <Image>().preserveAspect = true; popupDialog.headerText.text = league.leagueEnterNotificationTexts.HeaderText; popupDialog.text.text = league.leagueEnterNotificationTexts.Text; int num = 0; foreach (KeyValuePair <long, int> pair in notification.leagueFirstEntranceRewardNotification.Reward) { popupDialog.itemPrefab.GetComponent <AnimationTriggerDelayBehaviour>().dealy = (num + 1) * popupDialog.itemsShowDelay; LeagueEntranceItemComponent component2 = Object.Instantiate <LeagueEntranceItemComponent>(popupDialog.itemPrefab, popupDialog.itemsContainer, false); Entity entity = Flow.Current.EntityRegistry.GetEntity(pair.Key); int num2 = pair.Value; component2.preview.SpriteUid = entity.GetComponent <ImageItemComponent>().SpriteUid; bool flag = num2 > 1; component2.text.text = entity.GetComponent <DescriptionItemComponent>().Name + (!flag ? string.Empty : " x"); component2.gameObject.SetActive(true); if (flag) { component2.count.Value = num2; } else { component2.count.gameObject.SetActive(false); } num++; } popupDialog.Show(!screens.IsPresent() ? new List <Animator>() : screens.Get().component.Animators); }
public void SetRewardInfo(NodeAddedEvent e, LeagueFirstEntranceRewardNotificationNode notification) { notification.Entity.AddComponent(new NotificationMessageComponent(string.Empty)); }
public void HidePopup(ButtonClickEvent e, SingleNode <LeagueEntrancePopupCloseButtonCompoent> button, [JoinAll, Combine] LeagueFirstEntranceRewardNotificationNode notification, [JoinAll] LeagueDialogNode popup) { popup.popupDialog.Hide(); base.ScheduleEvent <NotificationShownEvent>(notification); }