// Start is called before the first frame update void Start() { leaderPosition = leader.transform.position; shipPosition = Ship.transform.position; offset = Vector3.Distance(leaderPosition, transform.position); LeaderObject = leader.GetComponent <LeaderObject>(); cameraSound = GetComponent <AudioSource>(); gcScript = GameController.GetComponent <GameController>(); }
void Start() { exhaustParticle = GetComponent <ParticleSystem>(); LeaderObject = leader.GetComponent <LeaderObject>(); }
float fillAmount; //how much boost power you have. // Start is called before the first frame update void Start() { LeaderObject = lead.GetComponent <LeaderObject>(); }