private IEnumerator Start() { yield return(new WaitUntil(() => { return (leaderController = FindObjectOfType <LeaderController>()) != null; })); }
public sealed override void Play() { LeaderController.GetInstance().obj[1].GetComponent <PlayerLeaderBehavior>().IsEnabled = false; isEnabled = false; }
void Start() { leader = GetComponentInChildren <LeaderController>(true); unit = GetComponentInChildren <UnitController>(); }