예제 #1
0
 private IEnumerator Start()
 {
     yield return(new WaitUntil(() => {
         return (leaderController = FindObjectOfType <LeaderController>()) != null;
     }));
 }
예제 #2
0
 public sealed override void Play()
 {
     LeaderController.GetInstance().obj[1].GetComponent <PlayerLeaderBehavior>().IsEnabled = false;
     isEnabled = false;
 }
예제 #3
0
 void Start()
 {
     leader = GetComponentInChildren <LeaderController>(true);
     unit   = GetComponentInChildren <UnitController>();
 }