예제 #1
0
    private void OnTouch()
    {
        bool flag = false;

        GameWebAPI.RespDataWD_DungeonResult respDataWD_DungeonResult = ClassSingleton <QuestData> .Instance.RespDataWD_DungeonResult;
        if (respDataWD_DungeonResult != null && "3" == respDataWD_DungeonResult.worldDungeonId)
        {
            flag = true;
        }
        else
        {
            GameWebAPI.RespData_WorldMultiResultInfoLogic respData_WorldMultiResultInfoLogic = ClassSingleton <QuestData> .Instance.RespData_WorldMultiResultInfoLogic;
            if (respData_WorldMultiResultInfoLogic != null && "3" == respData_WorldMultiResultInfoLogic.worldDungeonId)
            {
                flag = true;
            }
        }
        if (flag)
        {
            if (this.particle != null && !this.particle.isStopped)
            {
                this.particle.Stop();
            }
            Action finishedAction = delegate()
            {
                this.ClosePanel(true);
            };
            LeadReview.ShowReviewConfirm(LeadReview.MessageType.FIRST_CLEAR_AREA1_STAGE3, finishedAction, false);
        }
        else
        {
            this.ClosePanel(true);
        }
    }
    public static CMD_CharacterDetailed CreateWindow(MonsterData monster, string evolutionType, bool reviewFirstEvolution, bool reviewFirstUltimaEvolution, Action endCutin)
    {
        CMD_CharacterDetailed.DataChg = monster;
        CMD_CharacterDetailed window = GUIMain.ShowCommonDialog(null, "CMD_CharacterDetailed", null) as CMD_CharacterDetailed;
        UIPanel uipanel      = GUIMain.GetUIPanel();
        int     sortingOrder = uipanel.sortingOrder;
        CharacterDetailsEvolution characterDetailsEvolution = new CharacterDetailsEvolution();

        characterDetailsEvolution.Initialize(sortingOrder, window.transform, evolutionType, delegate
        {
            window.characterCameraView.csRender3DRT.SetAnimation(CharacterAnimationType.win);
            if (endCutin != null)
            {
                endCutin();
            }
            if (reviewFirstEvolution)
            {
                LeadReview.ShowReviewConfirm(LeadReview.MessageType.FIRST_EVOLUTION, null, false);
            }
            else if (reviewFirstUltimaEvolution)
            {
                LeadReview.ShowReviewConfirm(LeadReview.MessageType.FIRST_ULTIMA_EVOLUTION, null, false);
            }
        });
        window.uiAnimation = characterDetailsEvolution;
        window.uiAnimation.OnOpenWindow();
        return(window);
    }
예제 #3
0
 private void ShowDetails()
 {
     foreach (GUIMonsterIcon guimonsterIcon in this.monsterIconList)
     {
         UnityEngine.Object.Destroy(guimonsterIcon.gameObject);
     }
     this.monsterIconList.Clear();
     foreach (UISpriteAnimation uispriteAnimation in this.shiningList)
     {
         UnityEngine.Object.Destroy(uispriteAnimation.gameObject);
     }
     if (null != this.prizeEfcDirector)
     {
         this.prizeEfcDirector.SetTypeParam(CMD_MonsterGashaResult.DataList);
     }
     this.ShowMonsterIcons();
     this.assetsInventory.SetGashaPriceType(CMD_MonsterGashaResult.gashaInfo.priceType);
     this.startButton.SetGashaInfo(CMD_MonsterGashaResult.gashaInfo, CMD_MonsterGashaResult.isTutorial);
     this.startButton.SetPlayButton();
     if (null != this.prizeEfcCont)
     {
         this.prizeEfcCont.gameObject.SetActive(false);
     }
     if (CMD_MonsterGashaResult.gashaInfo.priceType.GetCostAssetsCategory() == MasterDataMng.AssetCategory.DIGI_STONE)
     {
         LeadReview leadReview = new LeadReview();
         leadReview.DisplayDialog(CMD_MonsterGashaResult.DataList);
     }
     CMD_MonsterGashaResult.DataList = null;
 }
예제 #4
0
 private static void OnButtonReviewConfirm(int selectButtonIndex)
 {
     if (selectButtonIndex == 0)
     {
         Application.OpenURL(ConstValue.STORE_SITE_URL);
     }
     if (LeadReview.onFinishedAction != null)
     {
         LeadReview.onFinishedAction();
         LeadReview.onFinishedAction = null;
     }
 }
예제 #5
0
    protected virtual IEnumerator StartEvent()
    {
        yield return(base.StartCoroutine(this.CreateHomeData()));

        RestrictionInput.DeleteDisplayObject();
        TipsLoading.Instance.StopTipsLoad(true);
        Loading.Invisible();
        if (!GUIScreenHome.isManualScreenFadeIn)
        {
            yield return(base.StartCoroutine(this.StartScreenFadeIn(null)));
        }
        this.isFinishedStartLoading = true;
        bool isPenaltyLevelTwo = false;

        yield return(base.StartCoroutine(this.PenaltyCheck(delegate
        {
            GUIMain.BackToTOP("UIStartupCaution", 0.8f, 0.8f);
            isPenaltyLevelTwo = true;
        })));

        if (isPenaltyLevelTwo)
        {
            yield break;
        }
        GUIManager.ResetTouchingCount();
        yield return(base.StartCoroutine(this.ShowLoginBonusCampaign()));

        yield return(base.StartCoroutine(this.ShowLoginBonusNormal()));

        GameWebAPI.RespDataUS_GetPlayerInfo playerInfo = DataMng.Instance().RespDataUS_PlayerInfo;
        GameWebAPI.RespDataCM_LoginBonus    loginBonus = DataMng.Instance().RespDataCM_LoginBonus;
        if (loginBonus != null && loginBonus.loginBonus != null && loginBonus.loginBonus.normal != null && loginBonus.loginBonus.normal.Length > 0 && playerInfo != null && playerInfo.playerInfo != null && playerInfo.playerInfo.loginCount == 3)
        {
            bool   isReviewDialogClose = false;
            Action onFinishedAction    = delegate()
            {
                isReviewDialogClose = true;
            };
            LeadReview.ShowReviewConfirm(LeadReview.MessageType.TOTAL_LOGIN_COUNT_3DAYS, onFinishedAction, false);
            while (!isReviewDialogClose)
            {
                yield return(null);
            }
        }
        yield return(base.StartCoroutine(this.CheckRecoverBattle()));

        Loading.Display(Loading.LoadingType.LARGE, false);
        while (!AssetDataCacheMng.Instance().IsCacheAllReadyType(AssetDataCacheMng.CACHE_TYPE.CHARA_PARTY))
        {
            yield return(null);
        }
        Loading.Invisible();
        TutorialObserver tutorialObserver = UnityEngine.Object.FindObjectOfType <TutorialObserver>();

        yield return(base.StartCoroutine(tutorialObserver.StartGuidance(new Action <bool>(this.StartedGuidance))));

        GUIFace.SetFacilityAlertIcon();
        ClassSingleton <FaceMissionAccessor> .Instance.faceMission.SetParticleMissionIcon();

        yield break;
    }